| Model Name | PAコマコマ倶楽部with坂本冬美VLP1 |
|---|---|
| Certification No. | 5P1485 |
| Continuation rate | 【確変】 ~50% |
| Official Site | https://fuyumi-fc.com/ |
|---|---|
| Official social media | https://x.com/Fuyumi_staff |
| Wikipedia | https://ja.wikipedia.org/wiki/坂本冬美 |
Featured Effects
Three Major Super-Hot Effects
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Tokin Pact Flash Preview
![]() An effect where the shoji gimmick at the bottom of the LCD opens and Tokin flashes.
When it occurs, the hit likelihood rises sharply. |
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Venus Group Preview
![]() A high-expectation effect that appears after Reach or during an SP Reach.
The type of group changes depending on the selected mode. |
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Fuyumi SP Reach
![]() A high-expectation Reach effect where Fuyumi Sakamoto passionately sings the classic song “Yozakura Oshichi.”
Also watch for the multiple Chance-up patterns prepared for it. |
*Images include those from sibling models.
*According to HAZUSE research.
Preview Effects
Advance Previews
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Hold-change teaser
An effect that suggests reliability by changing the Hold.
There are multiple Hold types, and the hit likelihood changes depending on the current mode. |
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Sideways Spin Preview
An effect where the Symbols spin sideways.
As it continues, the effect color changes; the higher it rises, the better the Chance. |
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Chance Pattern Preview
If the Symbols stop together with the effect, it becomes a Chance pattern.
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Tanuki Pull Preview
If the tanuki pull a panel down from the top of the screen, Reach Attack occurs.
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Background Change Preview
Advance-read backgrounds are prepared for each Effects Mode.
Each one becomes a Chance when it occurs. |
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Zone Preview
An advance-read zone effect that becomes a Chance when entered.
In Tropical Mode it enters “Tropical Zone,” while in Tanabata Mode it enters “Tanabata Zone.” |
*According to HAZUSE research.
Pre-Reach Previews
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Intro Tenpai Preview
If Tenpai succeeds, it develops into “Fuyumi SP Reach.”
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Shoji Preview
The hit likelihood changes depending on what is written on the shoji and the text color.
If all the shoji open, it is an even bigger Chance. |
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Koma Girl Cut-In Preview
The hit likelihood changes depending on the cut-in color.
A cut-in of Fuyumi Sakamoto is a big Chance. |
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Movie Step-Up Preview
If the movie frame is red, the hit likelihood increases.
Also pay attention to the movie content. |
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Button Preview
An effect where a button appears during the spin.
Pressing the button triggers various effects such as Full-Screen Line Preview. |
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Full-Screen Line Preview
Gold text color is a big Chance.
The appearance of Fuyumi Sakamoto is also very high expectation. |
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Promotion Preview
![]() An effect that appears only in Koma Koma Mode.
If all Symbols promote, it develops into Launch Chance. |
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Koma Girl Symbol Preview
![]() An effect that occurs in Tanabata Mode.
If all Symbols change into Koma Girl Symbols, it develops into Cosplay Chance. |
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Koma Slot Symbol Preview
![]() An effect that occurs in Tropical Mode.
If the Koma Slot Symbols align, it develops into Koma Slot CHANCE. |
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Reach Attack
An effect that develops after Tanuki Pull Preview succeeds.
The more panels you break by rapidly pressing the button, the more you can expect development to a higher SP Reach. |
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Koma Ranbu Preview
An effect where the hit likelihood increases the more Chance patterns stop consecutively.
If it upgrades to “Super Koma Ranbu Preview,” the hit likelihood rises further. |
*Images include those from sibling models.
*According to HAZUSE research.
Post-Reach Previews
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Surfing Preview
An effect that occurs in Tropical Mode.
At Symbol Tenpai, the hit likelihood changes based on the type and number of characters who appear while surfing. Also pay attention to the wave color. |
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Fusuma Effect
If a red or gold Fusuma closes, it is a Chance.
Also, if the Fuyumi Sakamoto Fusuma appears, it develops into Fuyumi SP Reach. |
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Consecutive Reach Preview
An effect that occurs in Koma Koma Mode.
After a Normal Reach blank, if the next spin starts again without the Hold decreasing, the hit likelihood rises. |
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Tokin Pact Flash Preview
![]() An effect where the shoji gimmick at the bottom of the LCD opens and Tokin flashes.
When it occurs, the hit likelihood rises sharply. |
|
Venus Group Preview
![]() A high-expectation effect that appears after Reach or during an SP Reach.
The type of group changes depending on the selected mode. |
*Images include those from sibling models.
*According to HAZUSE research.
Reach Effects
Reach Effects Common to All Modes
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Spinning Reach
![]() A familiar series-standard Reach effect with very high expectation.
If Fuyumi Sakamoto appears at the lower right of the LCD, it is an additional Chance-up. |
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Fuyumi SP Reach
![]() A high-expectation Reach effect where Fuyumi Sakamoto passionately sings the classic song “Yozakura Oshichi.”
Also watch for the multiple Chance-up patterns prepared for it. |
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Premium First-Generation Reach
![]() A Reach effect where the Reach effect from the original Koma Koma Club plays out as-is.
It is Bonus Highly likely at the point it develops. |
*Images include those from sibling models.
*According to HAZUSE research.
Reach Effects During Koma Koma Mode
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Four Seasons Reach
![]() A Reach effect where the Symbols spin along with the changing seasons.
Watch for further development. |
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Shogi Topple Reach
![]() A Reach effect where Symbols are knocked down like falling shogi pieces.
There is a possibility it will develop into a higher-tier effect. |
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Launch Chance
![]() A Reach effect where you try to launch fireworks.
Hold the button; the more the ball powers up, the better the Chance. |
*Images include those from sibling models.
*According to HAZUSE research.
Reach Effects During Tanabata Mode
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Tanabata Reach
![]() A Reach effect where it becomes a Bonus if the Koma Girl’s wish reaches the heavens.
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Hip Reach
![]() An effect that develops when three Koma Girls appear during Normal Reach.
They push out the blank Symbol with Hip Attack. |
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Cosplay Chance
![]() A Reach effect where a Koma Girl attempts cosplay.
If the outfit change succeeds, Bonus Highly likely. |
*Images include those from sibling models.
*According to HAZUSE research.
Reach Effects During Tropical Mode
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Cheering Reach
![]() A Reach effect where mini Koma Girls cheer on the Symbols.
Expect further development into Spinning Reach and other effects. |
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Dolphin Reach
![]() An effect where mini Koma Girls ride dolphins and aim for Symbol alignment.
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Koma Slot Chance
![]() An effect that develops after Koma Slot Symbol Preview succeeds, among other routes.
If the BAR Symbol, 7 Symbol, or Fuyumi Sakamoto Symbol aligns within the time limit, Bonus Highly likely. |
*Images include those from sibling models.
*According to HAZUSE research.
Effects During Yu-Time
Mode Overview
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Fuyumi Chance (Yu-Time)
![]() The activation conditions for Fuyumi Chance (Yu-Time) are as follows.
① Enter 9999-spin Yu-Time either from part of Chance Time or after 265 Low Mode spins. The Chance of a Bonus upon entering Yu-Time is approximately 99.9%. |
*According to HAZUSE research.
Effects During Chance Time
Mode Overview
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Chance Time
![]() A mode entered after a Bonus.
If the End screen upgrades to “Fuyumi Chance,” Yu-Time begins. |
*Images include those from sibling models.
*According to HAZUSE research.
Effects During KAKUHEN
Mode Overview
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KAKUHEN
![]() A mode entered after Super/Kotobuki Bonus or after an upgrade during a Bonus.
The continuation expectation for KAKUHEN is approximately 50%. |
*Images include those from sibling models.
*According to HAZUSE research.
(C)TOYOMARU




















