| Model Name | L/真打吉宗/A1 |
|---|---|
| Certification No. | 530504 |
| Net gain per game | 約2.7枚 or 約9.0枚 |
Yoshimune
| Official Site | — |
|---|---|
| Official social media | — |
| Wikipedia | https://ja.wikipedia.org/wiki/吉宗_(パチスロ) |
UpdatesDrawings During Oshirasu Chance
(Last updated May 14, 2026)
(Last updated May 14, 2026)
Reward Good and Punish Evil RUSH (AT) Details
Three-Digit Add High-Chance State Transition Drawing
In AT, the machine enters the “Three-Digit Add High-Chance State” when the prescribed number of Replays are established.
While in the Three-Digit Add High-Chance State, the added medal difference is always at least 100 medals.
While in the Three-Digit Add High-Chance State, the added medal difference is always at least 100 medals.
Upon entering the High Chance state, 10 guaranteed games are awarded. After they are used, a drawing to exit the state is conducted when a non-rare minor symbol is established.
After exiting the state, the prescribed count is allocated again.
| Prescribed Replay Count Allocation | |
| Prescribed Count | Allocation |
| 5 times | Approx. 1.6% |
| 10 times | Approx. 1.6% |
| 20 times | Approx. 1.6% |
| 30 times | Approx. 1.6% |
| 40 times | Approx. 1.6% |
| 50 times | Approx. 12.5% |
| 60 times | Approx. 25.0% |
| 70 times | Approx. 25.0% |
| 80 times | Approx. 12.5% |
| 90 times | Approx. 12.5% |
| 100 times | Approx. 4.7% |
*According to HAZUSE research.
added-medal drawing
In AT, an added-medal drawing is performed when a rare minor symbol is established.
| Added Medal Allocation on an added-medal drawing Win | ||
| Added medals | Weak cherry | Weak Watermelon |
| +20 medals | 48.6% | – |
| +30 medals | 25.6% | – |
| +50 medals | 17.0% | 61.1% |
| +100 medals | 5.7% | 28.8% |
| +200 medals | 1.6% | 5.1% |
| +300 medals | 0.9% | 2.5% |
| +500 medals | 0.6% | 2.5% |
| Added medals | Weak chance pattern | Strong rare minor symbol |
| +20 medals | 60.8% | – |
| +30 medals | 30.6% | – |
| +50 medals | 6.9% | 82.3% |
| +100 medals | 0.6% | 15.1% |
| +200 medals | 0.4% | 1.5% |
| +300 medals | 0.4% | 0.7% |
| +500 medals | 0.3% | 0.4% |
*According to HAZUSE research.
Oshirasu Chance Drawing
In AT, an “Oshirasu Chance” drawing is performed when a rare minor symbol is established.
| Flag-Specific Oshirasu Chance Drawing | |
| When a Weak cherry or Watermelon is established | |
| Internal State | Win rate |
| While in the Low-probability state | 7.6% |
| While in the High Chance state | 32.0% |
| When a Weak chance pattern is established | |
| Internal State | Win rate |
| While in the Low-probability state | 16.1% |
| While in the High Chance state | 32.0% |
| When a Strong rare minor symbol is established | |
| Internal State | Win rate |
| While in the Low-probability state | 38.4% |
| While in the High Chance state | 100% |
*According to HAZUSE research.
Drawings During Oshirasu Chance
Oshirasu Chance grants one of four types of rewards.
If a rare minor symbol is established in the current game, “Special Addition” or better is Highly likely; for a Strong rare minor symbol, “Shin High Chance” or better is Highly likely.
If a rare minor symbol is established in the current game, “Special Addition” or better is Highly likely; for a Strong rare minor symbol, “Shin High Chance” or better is Highly likely.
| Reward Acquisition Drawing When a rare minor symbol Is Established | ||
| Type | Weak rare minor symbol | Strong rare minor symbol |
| Special Addition | 60.0% | – |
| Shin High Chance (Single Hit) | 39.8% | 75.0% |
| Shin BB | 0.2% | 25.0% |
*According to HAZUSE research.
Shin Big Bonus Details
Shin BB Re-entry Drawing
After Shin BB ends, a Re-entry drawing is performed.
On a Win, the Re-entry is announced within 128 games.
On a Win, the Re-entry is announced within 128 games.
*According to HAZUSE research.
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