| Model Name | P戦国無双N |
|---|---|
| Certification No. | 510848 |
| Continuation rate |
[Sengoku RUSH] Approx. 80%
*Value factoring in ST60-spin continuation rate of approx. 78% + Re-entry from Remaining hold
[Super Sengoku RUSH Warlord Dance] Approx. 94%
*Value factoring in ST105-spin continuation rate of approx. 93% + Re-entry from Remaining hold
|
| Official site | https://www.gamecity.ne.jp/sengoku/index.html |
|---|---|
| Official social media | https://x.com/sengoku_musou |
| Wikipedia | https://ja.wikipedia.org/wiki/Sengoku_Musou_series |
(Last updated May 17, 2026)
Key Points
Game flow

Basic Specs
| Basic Specs | ||
| Bonus Probability |
Normal state | 1/100.98 |
| During (Super) Sengoku RUSH | 1/40.23(※1) | |
| RUSH entry rate | 25% | |
| Sengoku RUSH |
Continuation rate | Approx. 80%(※2) |
| Super Sengoku RUSH Warlord Dance |
Continuation rate | Approx. 94%(※3) |
| RUSH spin count | 60 or 105 spins | |
| Round | 3R or 5R or 10R | |
| Count | 10 counts | |
(※1) Combined value of Bonus + V win
(※2) Value considering the ST 60-spin continuation rate: approx. 78% + Re-entry from Remaining hold
(※3) Value considering the ST 105-spin continuation rate: approx. 93% + Re-entry from Remaining hold
| Bonus payout | |
| Round | Payout |
| 10R | 1000 balls |
| 5R | 250 balls |
| 3R | 300 balls |
*Displayed as Payout count
| Sengoku RUSH |
| ST 60 spins |
| Mode entered after Sengoku Musou BONUS or after a successful effect during Yukimura Challenge BONUS. During play, some Bonuses enter the Lucky Trigger “Super Sengoku RUSH Warlord Dance.” The expected continuation rate of Sengoku RUSH is approx. 80%(※2). |
| Super Sengoku RUSH Warlord Dance |
| ST 105 spins |
| Upper mode entered after Sengoku Musou BONUS MAX or from some Bonuses during Sengoku RUSH.
During RUSH, Gameplay differs depending on Spin count. The expected continuation rate of Super Sengoku RUSH Warlord Dance is approx. 94%(※3). |
*According to HAZUSE research.
Key Points
Game flow

Basic Specs
| Basic Specs | ||
| Bonus Probability |
Normal state | 1/100.98 |
| During (Super) Sengoku RUSH | 1/40.23(※1) | |
| RUSH entry rate | 25% | |
| Sengoku RUSH |
Continuation rate | Approx. 80%(※2) |
| Super Sengoku RUSH Warlord Dance |
Continuation rate | Approx. 94%(※3) |
| RUSH spin count | 60 or 105 spins | |
| Round | 3R or 5R or 10R | |
| Count | 10 counts | |
(※1) Combined value of Bonus + V win
(※2) Value considering the ST 60-spin continuation rate: approx. 78% + Re-entry from Remaining hold
(※3) Value considering the ST 105-spin continuation rate: approx. 93% + Re-entry from Remaining hold
| Bonus payout | |
| Round | Payout |
| 10R | 1000 balls |
| 5R | 250 balls |
| 3R | 300 balls |
*Displayed as Payout count
| Sengoku RUSH |
| ST 60 spins |
| Mode entered after Sengoku Musou BONUS or after a successful effect during Yukimura Challenge BONUS. During play, some Bonuses enter the Lucky Trigger “Super Sengoku RUSH Warlord Dance.” The expected continuation rate of Sengoku RUSH is approx. 80%(※2). |
| Super Sengoku RUSH Warlord Dance |
| ST 105 spins |
| Upper mode entered after Sengoku Musou BONUS MAX or from some Bonuses during Sengoku RUSH.
During RUSH, Gameplay differs depending on Spin count. The expected continuation rate of Super Sengoku RUSH Warlord Dance is approx. 94%(※3). |
*According to HAZUSE research.
Key Points
Game flow

Basic Specs
| Basic Specs | ||
| Bonus Probability |
Normal state | 1/100.98 |
| During (Super) Sengoku RUSH | 1/40.23(※1) | |
| RUSH entry rate | 25% | |
| Sengoku RUSH |
Continuation rate | Approx. 80%(※2) |
| Super Sengoku RUSH Warlord Dance |
Continuation rate | Approx. 94%(※3) |
| RUSH spin count | 60 or 105 spins | |
| Round | 3R or 5R or 10R | |
| Count | 10 counts | |
(※1) Combined value of Bonus + V win
(※2) Value considering the ST 60-spin continuation rate: approx. 78% + Re-entry from Remaining hold
(※3) Value considering the ST 105-spin continuation rate: approx. 93% + Re-entry from Remaining hold
| Bonus payout | |
| Round | Payout |
| 10R | 1000 balls |
| 5R | 250 balls |
| 3R | 300 balls |
*Displayed as Payout count
| Sengoku RUSH |
| ST 60 spins |
| Mode entered after Sengoku Musou BONUS or after a successful effect during Yukimura Challenge BONUS. During play, some Bonuses enter the Lucky Trigger “Super Sengoku RUSH Warlord Dance.” The expected continuation rate of Sengoku RUSH is approx. 80%(※2). |
| Super Sengoku RUSH Warlord Dance |
| ST 105 spins |
| Upper mode entered after Sengoku Musou BONUS MAX or from some Bonuses during Sengoku RUSH.
During RUSH, Gameplay differs depending on Spin count. The expected continuation rate of Super Sengoku RUSH Warlord Dance is approx. 94%(※3). |
*According to HAZUSE research.
Key Points
Game flow

Basic Specs
| Basic Specs | ||
| Bonus Probability |
Normal state | 1/100.98 |
| During (Super) Sengoku RUSH | 1/40.23(※1) | |
| RUSH entry rate | 25% | |
| Sengoku RUSH |
Continuation rate | Approx. 80%(※2) |
| Super Sengoku RUSH Warlord Dance |
Continuation rate | Approx. 94%(※3) |
| RUSH spin count | 60 or 105 spins | |
| Round | 3R or 5R or 10R | |
| Count | 10 counts | |
(※1) Combined value of Bonus + V win
(※2) Value considering the ST 60-spin continuation rate: approx. 78% + Re-entry from Remaining hold
(※3) Value considering the ST 105-spin continuation rate: approx. 93% + Re-entry from Remaining hold
| Bonus payout | |
| Round | Payout |
| 10R | 1000 balls |
| 5R | 250 balls |
| 3R | 300 balls |
*Displayed as Payout count
| Sengoku RUSH |
| ST 60 spins |
| Mode entered after Sengoku Musou BONUS or after a successful effect during Yukimura Challenge BONUS. During play, some Bonuses enter the Lucky Trigger “Super Sengoku RUSH Warlord Dance.” The expected continuation rate of Sengoku RUSH is approx. 80%(※2). |
| Super Sengoku RUSH Warlord Dance |
| ST 105 spins |
| Upper mode entered after Sengoku Musou BONUS MAX or from some Bonuses during Sengoku RUSH.
During RUSH, Gameplay differs depending on Spin count. The expected continuation rate of Super Sengoku RUSH Warlord Dance is approx. 94%(※3). |
*According to HAZUSE research.
Key Points
Game flow

Basic Specs
| Basic Specs | ||
| Bonus Probability |
Normal state | 1/100.98 |
| During (Super) Sengoku RUSH | 1/40.23(※1) | |
| RUSH entry rate | 25% | |
| Sengoku RUSH |
Continuation rate | Approx. 80%(※2) |
| Super Sengoku RUSH Warlord Dance |
Continuation rate | Approx. 94%(※3) |
| RUSH spin count | 60 or 105 spins | |
| Round | 3R or 5R or 10R | |
| Count | 10 counts | |
(※1) Combined value of Bonus + V win
(※2) Value considering the ST 60-spin continuation rate: approx. 78% + Re-entry from Remaining hold
(※3) Value considering the ST 105-spin continuation rate: approx. 93% + Re-entry from Remaining hold
| Bonus payout | |
| Round | Payout |
| 10R | 1000 balls |
| 5R | 250 balls |
| 3R | 300 balls |
*Displayed as Payout count
| Sengoku RUSH |
| ST 60 spins |
| Mode entered after Sengoku Musou BONUS or after a successful effect during Yukimura Challenge BONUS. During play, some Bonuses enter the Lucky Trigger “Super Sengoku RUSH Warlord Dance.” The expected continuation rate of Sengoku RUSH is approx. 80%(※2). |
| Super Sengoku RUSH Warlord Dance |
| ST 105 spins |
| Upper mode entered after Sengoku Musou BONUS MAX or from some Bonuses during Sengoku RUSH.
During RUSH, Gameplay differs depending on Spin count. The expected continuation rate of Super Sengoku RUSH Warlord Dance is approx. 94%(※3). |
*According to HAZUSE research.








