Shin'uchi Yoshimune
Yoshimune
🌐Official websiteXOfficial social mediaWWiki
Payout Rate
97.8%~
114.0%
Net gain per game
約2.7枚 or 約9.0枚
Launch date
2026-04-06
Manufacturer
Official
QR code
Model NameL/真打吉宗/A1
Certification No.530504
Net gain per game約2.7枚 or 約9.0枚
Model NameL/真打吉宗/A1
Certification No.530504
Launch date2026-04-06
Manufacturer
Yoshimune
Official Site
Official social media
Wikipediahttps://ja.wikipedia.org/wiki/吉宗_(パチスロ)
UpdatesDrawings during Oshirasu Chance
(Last updated May 14, 2026)

Easy First-Play Guide

Basic Features

This machine mainly increases the payout through the AT “Reward Good and Punish Evil RUSH.”

During Normal state, aim to win a CZ through the drawing performed when the specified point total is reached.
A Sword-Draw Chance drawing is performed when a rare minor symbol is established and every time Bell is established 10 times. Sword-Draw Chance leads to a point Specialized Zone or CZ.
When the specified point total is reached, a cycle drawing is performed, followed by a transition to a Precursor stage where the result is announced.

The CZ “Punish the Villain Chance” continues until the “Aim for BAR!” cut-in has appeared 3 times, with a win likelihood of approximately 55%.
During play, rare minor symbols are in a High Chance state, and High expectation applies when the rare minor symbol corresponding to each character is established.
A strong rare minor symbol or lining up the BAR symbols makes defeating the enemy, and therefore winning the AT, Highly likely.

The AT “Reward Good and Punish Evil RUSH” is managed by medal difference, starts with 150 medals + α, and has a net increase of approximately 2.7 medals per game.
In AT, establishing a rare minor symbol triggers an added-medal drawing, an Oshirasu Chance High Chance drawing, and an “Oshirasu Chance” drawing.
After the Specified game count is played, a “Reward Good and Punish Evil Chance” drawing is performed, and the Hit likelihood rises as the stage advances.

Reward Good and Punish Evil Chance continues for 3–4 games and has a win likelihood of approximately 45%.
During play, a defeat drawing is performed according to the Winning combination, and defeating the enemy makes an added medal difference Highly likely.
After a win, the machine enters the 1G “Shin High Chance Judge.” Establishing a minor symbol makes entry into the Specialized Zone “Shin High Chance” Highly likely.

There are 2 Specialized Zones: “Shin High Chance” and “Shin High Chance: One-Shot.”
Shin High Chance is an Extra Game Special Zone for adding medal difference that continues for 10 games + α. Rare minor symbols are in a High Chance state; establishing one adds medal difference and extra games to Shin High Chance. If the 1/168 Blue 7 alignment flag is established, winning “Shin Big Bonus (Shin BB)” is Highly likely.
Shin High Chance: One-Shot has no fixed duration and a Success likelihood of approximately 33%. When the “Aim for Blue 7!” cut-in appears, a Shin BB drawing is performed according to the Winning combination. Cherry, a strong rare minor symbol, or Blue 7 alignment makes a Shin BB win Highly likely.

After earning the right to a Blue 7 alignment, the machine transitions to “Moonlit Flower Path.”
A Freeze drawing is performed during play.
A stage-3 Reel lock makes a Freeze Highly likely; Double Crest Impact then occurs, making a Shin BB 1G streak Highly likely.

The pseudo-bonus “Shin Big Bonus (Shin BB)” continues until 2,000 medals are won, with a net increase of approximately 9.0 medals per game.
A drawing to earn a Shin BB 1G streak is performed during play.
The likelihood of earning a Shin BB 1G streak is approximately 50%.

The ultimate Specialized Zone “Ultimate Hawk BREAK” is this machine’s strongest payout trigger, with an expected payout of at least 5,000 medals from the moment it occurs.
It occurs on some entries into Shin BB (2,000 medals), and repeated additions of 1,000 medals occur during play.
After completing the Shin BB corresponding to all added medals, the machine transitions to “Moonlit Flower Path.”
The expected payout when it occurs is at least 5,000 medals.

Normal Gameplay

The main Gameplay is to reach a cycle through specified points or enter Sword-Draw Chance, then aim to win CZ and progress to an AT win.

Shin'uchi Yoshimune Normal Gameplay

During Normal state, at least 1 Night Patrol Point is earned every game.
Establishing a rare minor symbol offers a chance to earn a large number of points.

The current cycle count and point total are shown at the lower left of the Reels.

Night Patrol Point Drawing by Flag
Flag Points Earned
blank / Bell 1 point
Replay 5 points or more
rare minor symbol 10 points or more

Shin'uchi Yoshimune Normal Gameplay

Every 100 Night Patrol Points offers a chance to reach a cycle.
The specified point total is at most 600 points, and CZ and AT drawings are performed upon reaching a cycle.

Cycles and specified points are managed by their respective Modes.

Night Patrol Point Display Hints
Point Text Color
Text Color Hint detail
Green Reaching a cycle is Highly likely
Red Reaching a cycle + CZ is Highly likely
Cycle Count Text Color
Text Color Hint detail
Blue Reaching a cycle in the 200-point range is Highly likely
Red CZ or higher is Highly likely upon reaching a cycle

Shin'uchi Yoshimune Normal Gameplay

After reaching a cycle, the machine transitions to the Precursor stage “Goyo Inspection ZONE.”
After the final consecutive effect develops, the CZ result is announced.

Shin'uchi Yoshimune Normal Gameplay

When a rare minor symbol is established, a Point Multiplier drawing, a rare minor symbol High Chance drawing, and a “Sword-Draw Chance” drawing are performed.

Shin'uchi Yoshimune Normal Gameplay

When a Bell is established during Normal state, the Sword-Draw Meter at the upper right of the screen increases.
When the meter reaches MAX, a “Sword-Draw Chance” drawing is performed.

Sword-Draw Meter Features
• The meter reaches MAX (10 points) on 50% of Common Bell establishments
• A green aura around the entire Sword-Draw Meter makes Sword-Draw Chance Highly likely
• Blue text for the meter’s cycle count makes Sword-Draw Chance Highly likely
• Sword-Draw Chance is Highly likely on the 1st meter MAX after an AT ends

Shin'uchi Yoshimune Normal Gameplay

Entering Sword-Draw Chance can award a point Specialized Zone or a CZ.

Sword-Draw Chance Features
• When Sword-Draw Chance is won from Watermelon, Horse and Rider as One Chance or higher is Highly likely
• Establishing a rare minor symbol during Sword-Draw Chance offers a chance for CZ; a strong rare minor symbol makes CZ Highly likely

[About Point Multiplier / Rare Minor Symbol High Chance]
Shin'uchi Yoshimune Normal Gameplay

During Normal state, there are 2 States: “Point Multiplier” and “Rare Minor Symbol High Chance.”
When the tiger to the left of the Reels becomes solid, the machine enters the Point Multiplier State; when the dragon to the right becomes solid, it enters Rare Minor Symbol High Chance.

While in the Point Multiplier State, all Night Patrol Points earned are doubled.
During Rare Minor Symbol High Chance, “Aim for BAR!” cut-ins occur at a High Chance, and Reverse stop increases the appearance rate of rare minor symbols.

[About Cycle Modes]
During Normal state, there are 4 Modes that affect cycle drawings.
Higher Modes offer a greater chance of winning CZ in an earlier cycle.
In Normal C only, a direct AT win rather than a CZ win is Highly likely (direct AT wins also appear to occur rarely in other Modes).

A Mode transition lottery is performed when entering the advantageous section, when a CZ ends, and when an AT ends.
After a setting change, a high Mode is more likely to be selected. After Shin BB ends, Cycle Mode B or higher is Highly likely, and the Allocation to Mode C increases.

At the initial selection, 5 Modes are drawn together. Thereafter, each time the current Mode is completed, the Mode 5 cycles ahead (the last Mode) is selected.

Ceiling Cycle Count by Cycle Mode
Mode Ceiling
Normal A 6 cycles
Normal B 4 cycles
Normal C 4 cycles
Heaven 1 cycle

CZ Win Likelihood by Cycle
Cycle Normal A Normal B Normal C Heaven
Cycle 1 Ceiling
Cycle 2
Cycle 3
Cycle 4 Ceiling Ceiling
Cycle 5
Cycle 6 Ceiling

*Likelihood: △ < ○

Cycle Mode Features
• The transition rate to Heaven is approximately 43%
• If 6 cycles are selected in Normal A, the maximum is shortened to 4 cycles the next time the machine transitions to Normal A
• If the stage after CZ, AT, or Shin BB ends is “Magistrate’s Office,” Normal B or higher is highly likely

[About Night Patrol Point Modes]
During Normal state, there are 4 Modes that affect specified points.
Higher Modes offer a greater chance of reaching the specified point total sooner.

A Mode transition lottery is performed when entering the advantageous section, after a cycle drawing, when a CZ ends, and when an AT ends.
After a setting change, a high Mode is more likely to be selected.

After Mode B, a transition to Mode D is Highly likely.

Features by Night Patrol Point Mode
Mode Feature
Mode A High expectation when the hundreds digit is even (200/400/600 points)
Mode B High expectation when the hundreds digit is odd (100/300/500 points)
Mode C 300 points or less is selected
Mode D 200 points or less is selected

Specified Point Allocation Likelihood by Mode
Specified Points Mode A Mode B Mode C Mode D
100 points
200 points Ceiling
300 points Ceiling
400 points
500 points
600 points Ceiling Ceiling

*Likelihood: △ < ○

[Normal State Stages]
There are multiple stages during Normal state.
The current stage provides a hint about the internal State.

Stage Hints
Stage Hint detail
Shin'uchi Yoshimune Hint detail
Training Grounds
Basic pattern
Shin'uchi Yoshimune Basic pattern
Magistrate’s Office
Shin'uchi Yoshimune Magistrate’s Office
Ooku
Reaching a cycle is Highly likely
Shin'uchi Yoshimune Ooku
Castle Keep
CZ or higher is highly likely

[Night Patrol Point Specialized Zone]
A point-adding Specialized Zone entered from Sword-Draw Chance.
Continues for 5 games.

There are 2 point Specialized Zones: “Hyakka Ryoran Chance” and “Horse and Rider as One Chance.”
Horse and Rider as One Chance has a higher likelihood of earning points.

Average Points by Point Specialized Zone
Type Average Points
Shin'uchi Yoshimune Average Points
Hyakka Ryoran Chance
Approximately 90 points
Shin'uchi Yoshimune Approximately 90 points
Horse and Rider as One Chance
Approximately 230 points

Shin'uchi Yoshimune Normal Gameplay

During play, a Night Patrol Point drawing is performed every game for every Winning combination (yaku).
Establishing a rare minor symbol offers a chance to earn a large number of points.

Shin'uchi Yoshimune Normal Gameplay

During a point Specialized Zone, rare minor symbols are in a High Chance state. A weak rare minor symbol gives High expectation of earning (or upgrading) a Senryo Box, while a strong rare minor symbol makes earning (or upgrading) one Highly likely.
Senryo Boxes are opened when entering AT, and the reward varies by color.

Reward Likelihood by Senryo Box
Senryo Box High-Reward Likelihood
White Low
Blue
Green
Red
Rainbow High

About Punish the Villain Chance (CZ)

Punish the Villain Chance
Shin'uchi Yoshimune Punish the Villain Chance


■Overview

A Chance Zone entered through the drawing performed when the specified point total is reached during Normal state or from some Sword-Draw Chance outcomes.
Continues until the “Aim for BAR!” cut-in has appeared 3 times, with a win likelihood of approximately 55%.

Corresponding Winning Combination by Character
Character Corresponding winning combination
Shin'uchi Yoshimune Character
Nezumi Kozo
Watermelon
Shin'uchi Yoshimune Watermelon
Wa Nyudo
Cherry
Shin'uchi Yoshimune Cherry
Arms Dealer
Watermelon
Shin'uchi Yoshimune Watermelon
Big Sis
Cherry
Shin'uchi Yoshimune Cherry
Yagyu
Cherry / Watermelon

Shin'uchi Yoshimune About Punish the Villain Chance (CZ)

While active, rare minor symbols are in a High Chance state, and High expectation applies when the rare minor symbol corresponding to each character is established.
A strong rare minor symbol or lining up the BAR symbols makes defeating the enemy, and therefore winning the AT, Highly likely.

Defeat Likelihood by Flag
Character Weak cherry Weak Watermelon Strong rare minor symbol / lining up the BAR symbols
Nezumi Kozo Highly likely
Wa Nyudo
Arms Dealer
Big Sis
Yagyu

*Likelihood: △ < ○ < ◎

Features by Winning Trigger Combination
Trigger Combination Feature
Win with the Corresponding winning combination Oshirasu Chance stock drawing
Defeat Yagyu
Rare minor symbol after the win effect
Win by lining up the BAR symbols Oshirasu Chance stock is Highly likely

About Reward Good and Punish Evil RUSH (AT)

Reward Good and Punish Evil RUSH
Shin'uchi Yoshimune About Punish the Villain Chance (CZ)

■Overview
A medal-difference-managed AT entered mainly after succeeding in the CZ “Punish the Villain Chance.”
Starts with 150 medals + α and has a net increase of approximately 2.7 medals per 1G.

Shin'uchi Yoshimune ■Overview

In AT, establishing a rare minor symbol triggers an added-medal drawing, an Oshirasu Chance High Chance drawing, and an “Oshirasu Chance” drawing.
Each 1 trigger adds 20–500 medals.

Added-Medal Drawing by Flag
Flag Win rate
Weak cherry Approximately 40%
(At least 20 medals when added)
Weak Watermelon Approximately 15%
(At least 50 medals when added)
Weak chance pattern 100%
(At least 20 medals when added)
Strong rare minor symbol 100%
(At least 50 medals when added)

Shin'uchi Yoshimune About Punish the Villain Chance (CZ)

If the top of the screen lights up after a rare minor symbol is established, it hints at an “Oshirasu Chance” Precursor.
A larger light offers a higher chance, and the final effect announces the result.

Shin'uchi Yoshimune About Punish the Villain Chance (CZ)

In AT, a cycle is reached every 40 games, and a “Reward Good and Punish Evil Chance” drawing is performed upon reaching it.
The current games played and cycle count are shown on the lantern to the left of the Reels.

Reward Good and Punish Evil Chance Win Likelihood by Cycle Count
Cycle Count Hit likelihood
Other
Cycles 1, 4, 7, 13, 16, 19 Winning is Highly likely
Cycles 10, 20 and later Winning is Highly likely (vs. Yagyu)

Shin'uchi Yoshimune About Punish the Villain Chance (CZ)

After reaching a cycle, a Precursor occurs, and the Hit likelihood rises as the stage upgrades.
The final effect announces the result.

Shin'uchi Yoshimune About Punish the Villain Chance (CZ)

When the remaining medal count reaches 0, the machine transitions to “Last-Ditch Strike.”

During Last-Ditch Strike, establishing a rare minor symbol adds medal difference and returns the machine to AT.
If the 1/168 Blue 7 alignment flag is established in that game, winning “Shin Big Bonus (Shin BB)” is Highly likely.

[About Oshirasu Chance High Chance]
Shin'uchi Yoshimune About Punish the Villain Chance (CZ)

There are 2 internal States in AT: “Normal” and “Oshirasu Chance High Chance.”
During High Chance, Oshirasu Chance drawings are favored, and a strong rare minor symbol makes Oshirasu Chance Highly likely.

A transition to High Chance is drawn mainly when Weak cherry or Weak Watermelon is established.
Entering High Chance grants 15 guaranteed games.

[About the Three-Digit Add High-Chance State]
Shin'uchi Yoshimune About Punish the Villain Chance (CZ)

In AT, establishing Replay the specified number of times transitions the machine to the “Three-Digit Add High-Chance State.”
During the Three-Digit Add High-Chance State, every added medal difference is at least 100 medals.

[Oshirasu Chance]
Shin'uchi Yoshimune [Oshirasu Chance]

A reward-selection zone entered through a drawing when a rare minor symbol is established.
Completed in 1 game.

Shin'uchi Yoshimune Completed in 1 game.

Any of the 4 rewards can be earned.
If a rare minor symbol is established in that game, “Special Addition” or higher is Highly likely; a strong rare minor symbol makes “Shin High Chance” or higher Highly likely.

Available Rewards
• Added medal difference
• Special Addition
• Shin High Chance
• Shin Big Bonus

Special Addition Features
Type Feature
Shin'uchi Yoshimune Feature
Boiling Cauldron Punishment
Repeatedly press PUSH to add medal difference
Shin'uchi Yoshimune Boiling Cauldron Punishment
Exile Punishment
Choose correctly between 2 options to upgrade the reward
Shin'uchi Yoshimune Exile Punishment
Capital Punishment
Large additions every game for 3 games

[Reward Good and Punish Evil Chance]
Shin'uchi Yoshimune About Punish the Villain Chance (CZ)

A skill-based battle entered through the drawing performed upon reaching a cycle.
Continues for 3–4 games, with a win likelihood of approximately 45%.

The duration and win likelihood vary by opponent character.

Features by Opponent Character
Opponent Character Feature
Nezumi Kozo Duration: 3 games
Win likelihood: approximately 40%
Wa Nyudo Duration: 3 games
Win likelihood: approximately 40%
Arms Dealer Duration: 4 games
Win likelihood: approximately 60%
Big Sis Duration: 3 games
Win likelihood: approximately 60%
Yagyu Duration: 4 games
Win likelihood: approximately 40%
“Shin High Chance: One-Shot” is Highly likely upon winning

Shin'uchi Yoshimune About Punish the Villain Chance (CZ)

During play, a defeat drawing is performed according to the Winning combination.
A rare minor symbol or a minor symbol established in the final game makes a defeat Highly likely.

Defeating the enemy adds medal difference and transitions to “Shin High Chance Judge.”

Win Likelihood by Flag
Flag Hit likelihood
Other Low
Guided Bell
Replay High
rare minor symbol Winning is Highly likely

Shin'uchi Yoshimune About Punish the Villain Chance (CZ)

“Shin High Chance Judge” is completed in 1 game and has a Success likelihood of approximately 43%.
A success drawing is performed according to the Winning combination in that game, and establishing a minor symbol makes entry into the Specialized Zone “Shin High Chance” Highly likely.

About Specialized Zones

Shin High Chance
Shin'uchi Yoshimune Shin High Chance


■Overview

An Extra Game Special Zone for adding medal difference, entered after succeeding in Shin High Chance Judge or after lining up the BAR symbols in AT.
Continues for 10 games + α, with an average addition of approximately 150 medals.

Shin'uchi Yoshimune ■Overview

During play, rare minor symbols are in a High Chance state. With Reverse stop, an “Aim for Blue 7!” cut-in gives Very high expectation of establishing a rare minor symbol.
Establishing a rare minor symbol adds medal difference and extra games to Shin High Chance.

Drawing Details by Flag
Flag Drawing Details
Weak cherry / Weak Watermelon / Weak chance pattern Added medals: at least 50
Added games: at least 3
Strong Cherry / Strong Watermelon / Strong Chance Pattern Added medals: at least 100
Added games: at least 5

Shin'uchi Yoshimune About Specialized Zones

If the 1/168 Blue 7 alignment flag is established, winning “Shin Big Bonus (Shin BB)” is Highly likely.

Blue 7 Alignment Likelihood by Cut-In
Cut-In Hit likelihood
Shin'uchi Yoshimune Hit likelihood Low
Shin'uchi Yoshimune Low
Shin'uchi Yoshimune About Specialized Zones
Shin'uchi Yoshimune About Specialized Zones
Shin'uchi Yoshimune About Specialized Zones High

Shin High Chance: One-Shot
Shin'uchi Yoshimune Shin High Chance: One-Shot


■Overview

A Shin BB Chance Zone entered after winning Reward Good and Punish Evil Chance (vs. Yagyu), among other routes.
The duration is not fixed, and the Success likelihood is approximately 33%.

Shin'uchi Yoshimune ■Overview

This is a one-shot CZ. During play, when the “Aim for Blue 7!” cut-in appears, a Shin BB drawing is performed according to the Winning combination.
Watermelon grants another attempt; Cherry, a strong rare minor symbol, or Blue 7 alignment makes a Shin BB win Highly likely.

About Moonlit Flower Path

Moonlit Flower Path
Shin'uchi Yoshimune Moonlit Flower Path


■Overview

A preparation State for Shin Big Bonus (Shin BB), entered after earning the right to a Blue 7 alignment and through other routes.
Continues for 40 games.

Shin'uchi Yoshimune Continues for 40 games.

During play, a Freeze drawing is performed according to the Winning combination.
A strong rare minor symbol triggers a Freeze approximately 25% of the time.

Shin'uchi Yoshimune About Moonlit Flower Path

A stage-3 Reel lock makes a Freeze Highly likely; “Double Crest Impact” then occurs, making a Shin BB 1G streak Highly likely.

After it ends, the machine transitions to the Shin BB confirmation Screen.

About Shin Big Bonus

Shin Big Bonus (Shin BB)
Shin'uchi Yoshimune Shin Big Bonus (Shin BB)


■Overview

A pseudo-bonus entered after Moonlit Flower Path ends and through other routes.
Continues until 2,000 medals are won, with a net increase of approximately 9.0 medals per 1G.

Shin BB consists of 2 parts: the “Treasure Ship Part” and the “Character BB Part.”

Shin'uchi Yoshimune ■Overview

During the first half, the “Treasure Ship Part,” a Freeze drawing is performed according to the Winning combination.
A stage-3 Reel lock makes a Freeze Highly likely; “Double Crest Impact” then occurs, making a Shin BB 1G streak Highly likely.

Shin'uchi Yoshimune About Shin Big Bonus

When entering the second half, the “Character BB Part,” a Notice type can be selected from 3 options.
Pressing the middle Reel stop button on the selection Screen switches to Original Mode.

Features by Notice Type
Notice Type Feature
Shin'uchi Yoshimune Feature
Yoshimune BB (Battle Notice)
Winning the battle against the giant Blue 7 makes a 1G streak Highly likely
The likelihood rises if the duel title is “Edo in Peril: Destroy the Giant Meteor!”
Shin'uchi Yoshimune Yoshimune BB (Battle Notice)
Ooku BB (Sexy Notice)
A Notice during Together Forever Time makes a 1G streak Highly likely
“Together Forever Time Ecstasy” gives Very high expectation
Shin'uchi Yoshimune Ooku BB (Sexy Notice)
Echizen BB (Judgment Notice)
Judging the suspect at the end makes a 1G streak Highly likely
The likelihood rises as the suspect is interrogated; reaching Red gives a 90% likelihood
Shin'uchi Yoshimune Echizen BB (Judgment Notice)
Original Yoshimune BB
The “Aim for 7” effect offers a chance of 7 alignment
The aim effect may occur immediately before or after a rare minor symbol
(It may also occur rarely outside rare minor symbols)
Shin'uchi Yoshimune Original Yoshimune BB
Original Grandpa BB
A Notice makes 7 alignment Highly likely
A Notice may occur when a rare minor symbol is established or on the next Lever after one is established
Shin'uchi Yoshimune Original Grandpa BB
Original Princess BB
The final fortune-slip effect announces whether 7 alignment was won

Shin'uchi Yoshimune About Shin Big Bonus

At the start of the Character BB Part, a Corresponding winning combination (Punishment combination / Favor combination) is drawn.
Press the down button on the directional pad to show or hide the Corresponding winning combination; when shown, it appears at the upper left of the screen.
(The Corresponding winning combination cannot be displayed during Echizen BB)

Shin'uchi Yoshimune About Shin Big Bonus

During play, a drawing to earn a Shin BB 1G streak is performed according to the Winning combination.
Establishing the corresponding rare minor symbol raises the Hit likelihood.

The likelihood of earning a Shin BB 1G streak is approximately 50%.

Shin BB 1G Streak Drawing by Flag
Flag Win rate
Non-corresponding weak rare minor symbol Approximately 5.5%
Non-corresponding strong rare minor symbol Approx. 30%
Corresponding weak rare minor symbol Approx. 30%
Corresponding strong rare minor symbol 100%

About Ultimate Hawk BREAK

Ultimate Hawk BREAK
Shin'uchi Yoshimune Ultimate Hawk BREAK


■Overview

This machine’s strongest payout trigger, entered from some Blue 7 alignments.

Shin'uchi Yoshimune ■Overview

Repeated additions of 1,000 medals occur during play (a total of 3,000 medals is guaranteed).
After completing the Shin BB corresponding to all added medals, the machine always transitions to “Moonlit Flower Path” and then enters Shin BB again.

The expected payout when it occurs is at least 5,000 medals.

Information

The latest title in the “Yoshimune” series arrives as a Smart Pachislot machine.

The largest BB 1G streak in Yoshimune history is alive and well in this machine.
Its new Gameplay rewrites the rules and delivers a payout experience beyond every previous Yoshimune title.

Equipped with the Complete (*) function.
(*) This function enters the play-stop state after 19,000 medals are won in 1 day, measured from the point where medal difference was most negative. The machine provides advance Notice. The play-stop state is cleared by changing the setting.