| Model Name | Lうみねこのなく頃に2A1 |
|---|---|
| Certification No. | 530674 |
| Net gain per game | 約1.0枚 |
| Official Site | — |
|---|---|
| Official social media | — |
| Wikipedia | https://ja.wikipedia.org/wiki/うみねこのなく頃に |
(Last updated: May 10, 2026)
Effects
Effect Rules (Normal Play)
The stage-change rules during Normal state are as follows.
| Stage-change rules |
| – Basically, transitions occur in the order of “Battler stage → Maria stage → Jessica stage → George stage → Battler stage…”. |
| – If the stage destination contradicts the rule, Bonus Highly likely |
| – If another stage change occurs within 20G after a stage change, transition to the “Ushiromiya Head Office Rooftop” stage or Bonus Highly likely |
| – During the pre-cycle precursor that occurs within the final 30G before the CZ ceiling, a stage change means Bonus Highly likely |
| – A black stage change denies rare minor symbols If a bonus is won in that game, it is standalone, replay overlap, or Bell overlap |
| – A red stage change indicates a rare minor symbol or bonus If it does not transition to the “Ushiromiya Head Office Rooftop” stage, Bonus Highly likely (except after a failed continuous effect) |
| – When a stage change occurs, the time on the clock UI may advance |
[Ushiromiya Head Office Rooftop stage transition patterns]
The bonus hit likelihood changes depending on the stage-change pattern when transitioning to the “Ushiromiya Head Office Rooftop” stage.
| Bonus hit likelihood by Ushiromiya Head Office Rooftop stage transition pattern | |
| Pattern | Hit likelihood |
![]() Normal stage change |
Bonus Highly likely |
![]() Red stage change |
About 40% |
[Cut-in effect]
The bonus hit likelihood changes depending on the cut-in type.
| Bonus hit likelihood by cut-in effect | |
| Cut-in | Hit likelihood |
![]() Battler (common across current stages) |
About 34% |
![]() Maria (common across current stages) |
|
![]() Jessica (common across current stages) |
|
![]() George (common across current stages) |
|
![]() Ange (Ushiromiya Head Office Rooftop only) |
About 45% |
![]() Beatrice (Witch Tea Room only) |
About 50% |
![]() Bernkastel (common across all stages) |
Bonus Highly likely |
![]() Featherine (common across all stages) |
BIG highly likely |
[Cut-in effect]
During Normal state, the Super Par effect hints at the bonus hit likelihood according to the displayed percentage.
At this time, if repeated digits appear, a setting hint is given.
| Bonus hit likelihood by Super Par effect | |
| Effects |
Hit likelihood |
![]() Intro/default |
About 24%(※) |
![]() Intro/chance-up |
About 60%(※) |
| 1st G default → continues to 2nd G | About 64% |
| 1st G chance-up → continues to 2nd G | About 83% |
(*) The hit likelihood is the value at the time the effect occurs
[Beatrice letter effect]
The bonus hit likelihood changes according to the background color.
| Bonus hit likelihood by Beatrice letter effect | |
| Effects |
Hit likelihood |
![]() Black background |
About 30% |
![]() White background |
About 60% |
![]() Third stop / Beatrice |
BIG highly likely |
[Screen-change effect]
The corresponding combination differs depending on the screen-change effect pattern.
| Rules by screen-change effect | |
| Effects |
Corresponding winning combination |
![]() Glow of fireflies |
blank |
![]() Wind |
Replay |
![]() Flower petals |
Common Bell / Watermelon |
![]() Spider web |
Cherry |
![]() Black mist |
1-coin combination |
![]() Seagull |
All rare minor symbols (Very high expectation) |
| Screen-change effect “Seagull” Bonus hit likelihood by occurrence timing |
|
| Timing |
Hit likelihood |
| When the lever is turned on | About 85% |
| First stop | About 88% |
| Third stop | About 95% |
| Bonus hit likelihood for screen-change effect / development | |
| Effects |
Hit likelihood |
![]() Normal development |
Basic pattern |
![]() Strong development |
About 60% |
*According to HAZUSE research.
Effect rules (during Fantasy Space/Dream Space)
This effect corresponds to all combinations except blank; if there is a contradiction, Bonus Highly likely.
[Effect color when acquiring Truth Points]![L Pachislot Umineko When They Cry 2 [Cue sound]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-e782d1aabf.jpg)
A red effect color increases the bonus hit likelihood; gold means Bonus Highly likely.
[Step-up effect]
The corresponding combination changes according to the step count.
If there is a contradiction, Bonus Highly likely.
| Corresponding combinations for the step-up effect | |
| Step count | Corresponding winning combination |
![]() Step 1 |
blank or Replay or Common Bell |
![]() Step 2 |
Replay or Common Bell |
![]() Step 3 |
Watermelon or 1-coin combination B or Cherry |
![]() Step 4 |
1-coin combination A or 1-coin combination C or Confirmed Winning combination (yaku) |
![]() Step 5 |
Bonus |
[Dream Space tease effect]
If the following effect occurs, Dream Space is within the next 5G or Bonus Highly likely.
| Dream Space tease effect rules | |
| Effects | Rule |
![]() |
After “Dream Space tease (weak)” occurs When the Lever is turned on, no tease occurs when the reels stop |
![]() |
“Dream Space tease (strong)” occurs When the Lever is turned on |
*According to HAZUSE research.
About hidden commands
[Unlock all STORY options]
When entering ART, before deciding the STORY, pressing the left and right buttons a specified number of times unlocks all STORY options selectable during ART.
| Hidden-command procedure to unlock all STORY options | |
| Entry level | Hidden command |
| Lv1orLv2 | Left 8 times → right 6 times |
| Lv3 | Left 9 times → right 8 times |
[Effect custom]
When entering ART, long-pressing the left, middle, and right stop buttons respectively can set the effect custom for that ART.
| Effect custom details | |
| Stop button | Details |
| Long-press left | Voice character: Beatrice |
| When a bonus is won, the “witch lamp” lights up at about 80% (May light only on the game in which the bonus is won) |
|
| Long-press middle | Voice character: Bernkastel |
| The beam lamp at the bottom of the LCD hints at the corresponding combination White: blank (including bonus win) Green: Watermelon Red: Cherry Purple: 1-coin combination / Confirmed Winning combination (yaku) / Reach-pattern replay |
|
| Long-press right | Voice character: Lambdadelta |
| Reel flash and high-speed lower-panel flash do not occur (Excludes reel flash when Replay or Bell is established) |
|
[Effect custom]
Each item in “Effect Custom” on the menu screen can be unlocked and selected by viewing episodes during BIG.
They can also be forcibly unlocked by pressing the left and right sides of the PUSH button a specified number of times.
| Hidden-command procedure to unlock effect custom options | |
| Unlocked item | Hidden command |
| Reel flash | Left 5 times → right 2 times → left 5 times (5/25, Shannon’s birthday) |
| High-speed lower-panel flash | Left 5 times → right 7 times → left 6 times (from Tohya Hachijo’s pen name, “Ikuro Ito 0576”) |
| Contradiction / oddity notice | Left 5 times → right 5 times → left 6 times (from “Siesta 556”) |
| Original-machine effects | Left 1 time → right 2 times → left 7 times (1/27, launch date of the original Umineko When They Cry) |
| Reduced continuous-effect frequency | Left 8 times → right 10 times → left 8 times (from Tohya Hachijo) |
| Weak-effect mode | Left 10 times → right 3 times → left 1 time (10/31, Halloween) |
| Early Purgatory preview | Left 11 times → right 2 times → left 9 times (11/29, Beatrice’s birthday) |
| All effect custom items | Left 2 times → right 5 times → left 7 times (from the 1-in-2,578,917 miracle) |
[Character voice playback & Tenpai voice custom]
On the “Character Introduction” screen in the menu, long-pressing the middle stop button plays the title-call voice of the selected character.
Also, after playing a title-call voice, the Tenpai voice on the bonus-confirmation screen changes to the voice of the character that was played (cleared by winning BIG).
| Occurrence conditions for custom Tenpai voices |
| – During the bonus-confirmation screen (excluding “Song Without a Name” / Long Freeze / epilogue during ART) |
| – When BIG is established |
| – When the Erika upgrade effect does not occur |
| – When the stop pattern is not a special stop result (see below) |
| List of special stop-result patterns | |
![]() |
![]() |
![]() |
![]() |
*According to HAZUSE research.
About witch-passing effects
Hints for the established combination and witch points are given according to the character that appears.
If the corresponding combination contradicts the effect, it means “during cycle precursor or Bonus Highly likely.”
| Hints by passing witch character | |
| Character | Hint content |
| Beatrice | Corresponds to blank |
| Hints at the stored amount of “Endless Witch Points” | |
| Bernkastel | Corresponds to Replay |
| Hints at the stored amount of “Miracle Witch Points” | |
| Lambdadelta | Corresponds to Common Bell |
| Hints at the stored amount of “Certainty Witch Points” | |
| Witch-point stored amount hints by effect occurrence timing | |
| Occurrence timing | Hint content |
| At Third stop | Weak |
| At First stop | Medium |
| When the lever is turned on | Strong |
*According to HAZUSE research.
About the logo during stage changes
When a stage change occurs, the logo at the lower right of the LCD lights up.
A setting hint is given according to the lighting pattern.
| Hints by logo lighting pattern | |
| Pattern | Hint content |
| None | Basic pattern |
| Lighting (small) | Odd-setting hint |
| Lighting (large) | Even-setting hint |
| Appearance ratio when the logo lights up | ||
| setting | Lighting (small) | Lighting (large) |
| Setting 1 | 29.2% | 70.8% |
| Setting 2 | 25.0% | 75.0% |
| Setting 3 | 31.3% | 68.8% |
| Setting 4 | 25.0% | 75.0% |
| Setting 5 | 33.3% | 66.7% |
| Setting 6 | 25.0% | 75.0% |
*According to HAZUSE research.
About Super Par effects
During Normal state, the Super Par effect hints at the bonus hit likelihood according to the displayed percentage.
At this time, if repeated digits appear, a setting hint is given.
| Hints by Super Par effect | |
| Displayed % |
Hint content |
| 22% | Setting 2 or higher hint |
| 33% | Setting 3 or higher is highly likely |
| 44% | Setting 4 or higher is highly likely |
| 55% | Setting 5 or higher is highly likely |
| 66% | Setting 6 is highly likely |
| 88% | BIG + Setting 2 or higher is highly likely |
*According to HAZUSE research.
About the bonus-confirmation screen
There are multiple bonus-confirmation screens.
Setting hints are given according to the screen type.
| Bonus-confirmation screen hints | |
| Confirmation screen | Hint content |
| 6 characters + blue background | Basic pattern |
| 7 characters + blue background | Same-color BIG highly likely |
| Red background | BIG highly likely |
| Costumes + purple background | BIG + Setting 4 or higher is highly likely |
*According to HAZUSE research.
About the precision-stop success illustrations during BIG
Setting hints are given according to the illustration type.
| Hints by precise timing stop success illustration during BIG | |
| On the first precise timing stop success in that BIG (normal BIG) | |
| Illustration | Hint content |
![]() Battler |
Basic pattern |
![]() Maria |
Even-setting hint |
![]() George |
Setting 2 or higher hint |
![]() Jessica |
Setting 2 or higher is highly likely |
| On the 2nd or later precise timing stop success in that BIG (normal BIG) | |
| Illustration | Hint content |
![]() Battler |
Basic pattern |
![]() Maria |
|
![]() George |
|
![]() Jessica |
|
![]() Zepar & Furfur |
Odd-setting hint |
![]() Ange & Erika |
Even-setting hint |
![]() Aunts |
Setting 2 or higher hint |
![]() Siesta Sisters |
Setting 2 or higher is highly likely |
| On the first precise timing stop success in that BIG (original BIG) | |
| Illustration | Hint content |
![]() Rosa & Maria |
Basic pattern |
![]() Bern & Lambda |
Even-setting hint |
![]() Will & Lion |
Setting 2 or higher hint |
![]() Ange |
Setting 2 or higher is highly likely |
| On the 2nd precise timing stop success in that BIG (original BIG) | |
| Illustration | Hint content |
![]() Rosa & Maria |
Basic pattern |
![]() Shannon & Kanon |
|
![]() Natsuhi & Jessica |
|
![]() Eva & Hideyoshi & George |
|
![]() Rudolf & Kyrie |
|
![]() Erika |
Odd-setting hint |
![]() Battler, Ryukishi-sensei ver. (changes every 5th precise timing stop success) |
|
![]() Bern & Lambda |
Even-setting hint |
![]() Beato, Ryukishi-sensei ver. (changes every 5th precise timing stop success) |
|
![]() Will & Lion |
Setting 2 or higher hint |
![]() Ange |
Setting 2 or higher is highly likely |
| Common to normal BIG / original BIG | |
| Illustration | Hint content |
![]() Ange & the Seven Sisters |
Setting 4 or higher is highly likely |
![]() Mini characters |
Setting 6 is highly likely |
*According to HAZUSE research.
About character introductions during REG
Setting hints are given according to the background color and character type.
| Hints by character during REG | |
| Character | Hint content |
![]() Normal background |
Basic pattern |
![]() Silver background |
High-setting hint |
| All silver backgrounds | Setting 2 or higher is highly likely |
![]() Gold background / Willard |
|
![]() Gold background / Lion Ushiromiya |
|
![]() Gold background / dress Erika |
Setting 4 or higher is highly likely |
![]() Gold background / GM Battler |
Setting 5 or higher is highly likely |
| All gold backgrounds | Setting 6 is highly likely |
*According to HAZUSE research.
About bonus end screens
Setting hints are given according to the screen type.
| Bonus end screen hints | |
| Common to bonuses | |
| End screen | Hint content |
![]() |
Basic pattern |
![]() |
Setting change is highly likely |
![]() |
Setting change is highly likely (increase from the previous day’s setting is highly likely) |
| Only when BIG ends | |
| End screen | Hint content |
![]() |
Setting 2 or higher is highly likely |
![]() |
Setting 2, 4, or 6 is highly likely |
![]() |
Setting 4 or higher is highly likely |
![]() |
Setting 5 or higher is highly likely |
![]() |
Setting 6 is highly likely |
| Hints at the prescribed G count for “Dream Space” | |
| End screen | Hint content |
| Town (night) | Dream Space is within the next 50G, highly likely |
| Maria & Rosa (pink full moon) | Dream Space is within the next 30G, highly likely |
| Ange (red background) | Dream Space is within the next 10G, highly likely |
| Ange (gold background) | Dream Space arrival is highly likely |
| Witch-point stored amount hint | |
| End screen | Hint content |
| Beatrice | Endless Witch Point storage hint (medium) |
| Battler & Ange & Lambdadelta | Certainty Witch Point storage hint (medium) |
| Bernkastel | Miracle Witch Point storage hint (medium) |
| Lambdadelta & Bernkastel | Certainty Witch & Miracle Witch Point storage hint (medium) |
*According to HAZUSE research.
About Fate Divergence Mode end screens
Hints for the next benefit lottery are given according to the screen type.
| Fate Divergence Mode end screen hints | |
| End screen | Hint content |
| Default | Basic pattern |
![]() |
Next stock hint |
![]() |
Next special high-probability hint |
![]() |
Special carryover (50G continuation) hint |
*According to HAZUSE research.
About voices when Fate Divergence Mode ends immediately
Setting hints are given according to the voice type.
| Hints by voice when immediately dropping from CZ | |
| Voice | Hint content |
| Hideyoshi Ushiromiya: “It’s the devil! The devil did this!” | Basic pattern |
| Terumasa Nanjo: “Unfortunately… there is nothing that can be done…” | Odd-setting hint |
| Kinzo Ushiromiya: “Ooooooh!! Beatriceeee!!” | |
| Natsuhi Ushiromiya: “Please… forgive me already…!” | Even-setting hint |
| Rosa Ushiromiya: “What a… foolish mother I was…!!” | |
| Ange Ushiromiya: “This is not the world where you belong.” | Setting 2 or higher hint |
| Dlanor: “Regrettably, this will be your grave.” | |
| Will: “Don’t give up. Struggle and keep struggling…!!” | Setting 3 or higher is highly likely |
| Bernkastel: “Goodbye, have a nice day.” | |
| Beatrice (chick): “Why do I… love Battler…?” | Setting 4 or higher is highly likely |
| Beatrice: “Ah-hyah ha ha ha ha!!” | Setting 5 or higher is highly likely |
*According to HAZUSE research.








































































