| Model Name | Lうみねこのなく頃に2A1 |
|---|---|
| Certification No. | 530674 |
| Net gain per game | 約1.0枚 |
| Official Site | — |
|---|---|
| Official social media | — |
| Wikipedia | https://ja.wikipedia.org/wiki/うみねこのなく頃に |
(Last updated: May 10, 2026)
How to Play
How to Play During Normal State (left-first/BAR target)
| Aim for BAR from above the frame to the top row on the left reel | |
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[Winning combinations] blank or Replay or Watermelon A/B or Reach-pattern replay A/B
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Aim for Watermelon on the middle and right reels.
(Use Blue 7 as a guide for Watermelon on the middle reel and White 7 for Watermelon on the right reel. On the right reel, BAR can substitute for Watermelon, so aiming for BAR is also OK.) |
| [Watermelon A/B] | [Reach-pattern replay A] |
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| [Reach-pattern replay B] | – |
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[Winning combinations] blank or Replay or Bell or 1-coin combination A/B/C or Reach-pattern replay C
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Aim for Blue 7 on the middle and right reels.
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| [blank or Bonus] | [1-coin combination A] |
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| [1-coin combination B] | [1-coin combination C] |
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| [Reach-pattern replay C] | – |
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[Winning combinations] Cherry or Reach-pattern replay C or Confirmed Winning combination (yaku) A
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Playing the middle and right reels normally is OK.
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| [Cherry] | [Reach-pattern replay C] |
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| [Reach-pattern replay C] | [Confirmed Winning combination (yaku) A] |
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[Winning combinations] Reach-pattern replay A/B or Confirmed Winning combination (yaku) B or Miracle pattern
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Playing the middle and right reels normally is OK.
|
| [Reach-pattern replay A] | [Reach-pattern replay B] |
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| [Confirmed Winning combination (yaku) B] | [Miracle pattern] |
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How to Play During Normal State (middle-first/Blue 7 target)
| Aim for Blue 7 from above the frame to the top row on the middle reel | |
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[Winning combinations] Watermelon A/B or White same-color BIG
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After playing the left reel normally, aim for Watermelon on the right reel.
(Use White 7 as the guide for Watermelon. On the right reel, BAR can substitute for Watermelon, so aiming for BAR is also OK.) Watermelon can be identified as A or B only when pressing left → right. |
| [Watermelon A] | [Watermelon B] |
![]() (*When pressing middle → left) |
![]() (*When pressing middle → left) |
| [White same-color BIG] | – |
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[Winning combinations] Replay or Cherry or Watermelon B (Bonus Highly likely) or 1-coin combination C or Reach-pattern replay A or Confirmed Winning combination (yaku) B or Red same-color BIG
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Aim for White 7 or Red 7 on the left reel, and aim for the No. 9 Orange on the right reel.
(For Orange, aim for White 7 slightly late.) |
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| [1-coin combination C] | [Red same-color BIG] |
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| [Watermelon B (Bonus Highly likely)] | [Confirmed Winning combination (yaku) B] |
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| [Reach-pattern replay A] | |
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[Winning combinations] blank or Reach-pattern replay C or Confirmed Winning combination (yaku) A or different-color BIG or REG
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Playing the left and right reels normally is OK.
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| [blank or White mixed-color BIG or White REG] | [Red mixed-color BIG or Red REG] |
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| [Reach-pattern replay C] | [Confirmed Winning combination (yaku) A] |
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[Winning combinations] 1-coin combination A/B or Reach-pattern replay B or Miracle pattern or White-head different-color BIG or White REG
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Aim for White 7 on the left reel and Blue 7 on the right reel.
For 1-coin combination B, the stop-pattern rule changes depending on whether you press left → right or right → left. |
| [1-coin combination A] | [1-coin combination B] |
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![]() (*When pressing middle → left) |
| [1-coin combination B] | [White-head different-color BIG or White REG] |
![]() (*When pressing middle → left, Bonus is highly likely) (*When pressing middle → right, it is 1-coin combination B) |
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| [Reach-pattern replay B] | [Miracle pattern] |
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[Winning combinations] Bell (including spill) or Reach-pattern replay B or C or Confirmed Winning combination (yaku) B
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Playing the left and right reels normally is OK.
|
| [Reach-pattern replay B] | [Reach-pattern replay C] |
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| [Confirmed Winning combination (yaku) B] | – |
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How to Play During Normal State (middle-first/White 7 target)
| Aim for White 7 below the frame on the middle reel | |
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[Winning combinations] blank or Reach-pattern replay C or Confirmed Winning combination (yaku) A or Miracle pattern or Red mixed-color BIG or Red REG
|
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Playing the left and right reels normally is OK.
|
| [Red mixed-color BIG or Red REG] | [Reach-pattern replay C] |
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| [Confirmed Winning combination (yaku) A] | [Miracle pattern] |
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[Winning combinations] 1-coin combination A/B or Reach-pattern replay B or Miracle pattern or White-head bonus
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Aim for the No. 9 Orange on the right reel, and aim for White 7 or BAR on the left reel.
(If pressing the left reel first, a precise timing stop on White 7 in the top row is required.) When a bonus is established, the stop rule changes depending on whether you press the left reel first or the right reel first. |
| [1-coin combination A] | [1-coin combination B] |
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| [Reach-pattern replay B] | [Miracle pattern] |
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| [White-head bonus] | [White mixed-color BIG or White REG] |
![]() (*When pressing middle → left) |
![]() (*When pressing middle → left) |
| [White mixed-color BIG or White REG] | |
![]() (*When pressing middle → right) |
![]() (*When pressing middle → right) |
| [White same-color BIG] | – |
![]() (*When pressing middle → right) |
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[Winning combinations] Bell (including spill) or Reach-pattern replay B/C or Confirmed Winning combination (yaku) B
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Playing the left and right reels normally is OK.
|
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| [Reach-pattern replay C] | |
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| [Confirmed Winning combination (yaku) B] | – |
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[Winning combinations] Watermelon A/B or White same-color BIG
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After playing the left reel normally, aim for Watermelon on the right reel.
(Use White 7 as the guide for Watermelon. On the right reel, BAR can substitute for Watermelon, so aiming for BAR is also OK.) Watermelon can be identified as A or B only when the left reel is pressed first. |
| [Watermelon A] | [Watermelon B] |
![]() (*When pressing middle → left) |
![]() (*When pressing middle → left) |
| [White same-color BIG] | |
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[Winning combinations] Replay or Cherry or 1-coin combination C or Reach-pattern replay A or Confirmed Winning combination (yaku) B or Red same-color BIG
|
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Aim for the No. 9 Orange on the right reel, and aim for White 7 or Red 7 on the left reel.
When a bonus is established, the stop rule changes depending on whether you press the left reel first or the right reel first. |
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![]() (*When pressing middle → right) |
| [1-coin combination C] | [Confirmed Winning combination (yaku) B] |
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| [Reach-pattern replay A] | |
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| [Reach-pattern replay A] | |
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| [Red same-color BIG] | |
![]() (*When pressing middle → left) |
![]() (*When pressing middle → right) |
| [Red same-color BIG] | – |
![]() (*When pressing middle → right) |
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How to play during Bonus rounds
▼Procedure to increase medals won
During play, challenge the technical intervention to increase the number of medals won.
You can try as many times as needed until you succeed.
The voice that occurs on success also hints at timing-stop accuracy.
| Technical intervention steps during same-color BIG/different-color BIG | |
| technical intervention | Procedure |
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Aim for Red 7 from above the frame to the top row on the right reel |
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Success if [Red 7·Cherry·BAR] stops on the right reel Play the remaining reels normally |
| Hints from the voice on success | |
| Timing stop accuracy | Hint content |
| When stopped precisely | Splendid! |
| When it slips by 1 frame | Death, death, death! |
▼When the precision-stop effect occurs
Precisely stop White 7 on the middle row of the left reel to obtain Truth Points.
(Playing the middle and right reels normally is OK.)
Even if you fail, Truth Points can still be obtained with a 1/3 chance.
▼When the Cue sound occurs
Playing all reels normally is OK.
▼Other than the above
Playing all reels normally is OK.
You can also practice precise stopping White 7 on the middle row of the left reel. If you succeed a certain number of times, a character voice occurs.
[During REG]
▼When 2-choice navigation occurs![L Pachislot Umineko When They Cry 2 [During REG]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-353a2bd86a.jpg)
Try to guess the two-choice push order for the left reel; playing the remaining reels normally is OK.
▼When the “Aim for XX” cut-in occurs
When an aim cut-in occurs, play by aiming for the specified Symbol.
▼Other than the above
Playing all reels normally is OK.
How to play during CZ
Playing the middle reel normally is OK.
Play the remaining reels according to the stop pattern.

If Bell stops on the middle row of the middle reel, entering ART “Illusion Debate” is highly likely at that point.
When difficulty-selection navigation (“Spin fate!”) occurs, press either “Heavenly Luck (left reel)” or “Self-trigger (right reel)” to choose the difficulty and enter ART.
When Lv2 navigation (“Shatter fate!”) occurs, stop the reels according to the navigation to enter a 50-game ART.
| After a middle-row Bell stops Procedure when difficulty-selection navigation occurs |
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| When Heavenly Luck (left reel) is selected | |
| Stop pattern | Procedure |
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Playing the right reel normally is OK |
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At 75%, Bell lines up downward to the right, leading to ART (50 games) |
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At 25%, [Bell·Bell·Replay] stops downward to the right, leading to ART (30 games) |
| When Self-trigger (right reel) is selected | |
| Stop pattern | Procedure |
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Precisely stop White 7 on the middle row of the left reel |
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On success, White 7 stops on the middle row, leading to ART (50 games) |
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On failure, it leads to ART (30 games) |

If Replay stops on the middle row of the middle reel, there is danger of falling out of CZ.
When fall-avoidance navigation (“Reject the worst!”) occurs, stop according to the navigation to align a diagonal Replay and maintain the mode. Ignoring the navigation causes a fall.

When fall 2-choice navigation (“Defy fate!”) occurs, try to guess the two-choice push order.
With a correct two-choice answer, diagonal Replay reaches Tenpai and the mode is maintained; playing the remaining reels normally is OK.
With an incorrect answer, parallel Replay reaches Tenpai and CZ falls, returning to Normal state.

When parallel Replay reaches Tenpai, aiming for White 7 from the top to middle row on the remaining reels gives a preferential high-probability-state game count.
(Success if White 7 stops on the middle row)
There are also multiple reversal patterns, so the design keeps you from knowing whether a fall will occur until the end.
| Reversal patterns after parallel Replay Tenpai | |
| Stop pattern | Feature |
![]() Reversal Replay |
To ART (50 games) |
![]() Reversal Cherry |
To ART (90 games) |
▼Other than the above
Play using the Normal-play method.
How to play during ART
Stop the reels according to the push-order navigation.
▼Other than the above
Play using the Normal-play method.


![L Pachislot Umineko When They Cry 2 [Reach-pattern replay A]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-36600658f8.jpg)

![L Pachislot Umineko When They Cry 2 [Reach-pattern replay B]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-c076207d54.jpg)
![L Pachislot Umineko When They Cry 2 [1-coin combination A]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-f361654c8a.jpg)

![L Pachislot Umineko When They Cry 2 [1-coin combination C]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-1cf3db0deb.jpg)

![L Pachislot Umineko When They Cry 2 [Reach-pattern replay C]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-683ce8379c.jpg)
![L Pachislot Umineko When They Cry 2 [Reach-pattern replay C]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-7aeb4935ec.jpg)

![L Pachislot Umineko When They Cry 2 [Reach-pattern replay C]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-7d9e59379e.jpg)

![L Pachislot Umineko When They Cry 2 [Reach-pattern replay B]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-afa02a1404.jpg)

![L Pachislot Umineko When They Cry 2 [Miracle pattern]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-8551e56bb3.jpg)


![L Pachislot Umineko When They Cry 2 [Watermelon B]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-fc93e970d0.jpg)

![L Pachislot Umineko When They Cry 2 [White same-color BIG]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-91d9acc99b.jpg)
![L Pachislot Umineko When They Cry 2 [Cherry]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-908343e0b2.jpg)

![L Pachislot Umineko When They Cry 2 [Red same-color BIG]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-185e4f4f40.jpg)



![L Pachislot Umineko When They Cry 2 [Reach-pattern replay A]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-67494f8386.jpg)



![L Pachislot Umineko When They Cry 2 [Reach-pattern replay C]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-72382af735.jpg)

![L Pachislot Umineko When They Cry 2 [1-coin combination B]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-c6d2afd6bb.jpg)

![L Pachislot Umineko When They Cry 2 [1-coin combination B]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-dbecd346d0.jpg)

![L Pachislot Umineko When They Cry 2 [Miracle pattern]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-a0eac5942e.jpg)

![L Pachislot Umineko When They Cry 2 [Reach-pattern replay C]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-2ffbf34241.jpg)



![L Pachislot Umineko When They Cry 2 [Reach-pattern replay C]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-e3fcd594cb.jpg)

![L Pachislot Umineko When They Cry 2 [Miracle pattern]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-10c6d61adc.jpg)

![L Pachislot Umineko When They Cry 2 [1-coin combination B]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-54f4e678da.jpg)

![L Pachislot Umineko When They Cry 2 [Miracle pattern]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-975e655361.jpg)

![L Pachislot Umineko When They Cry 2 [White-head bonus]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-2cd7ca7a81.jpg)



![L Pachislot Umineko When They Cry 2 [White same-color BIG]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-26cb12eadc.jpg)
![L Pachislot Umineko When They Cry 2 [Reach-pattern replay B ]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-a51972ed56.jpg)

![L Pachislot Umineko When They Cry 2 [Reach-pattern replay C]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-7750b5e670.jpg)


![L Pachislot Umineko When They Cry 2 [White same-color BIG]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-f999103bc0.jpg)

![L Pachislot Umineko When They Cry 2 [Cherry ]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-12115e683d.jpg)

![L Pachislot Umineko When They Cry 2 [1-coin combination C]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-b49af09925.jpg)





![L Pachislot Umineko When They Cry 2 [Red same-color BIG]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-43bed0e429.jpg)

![L Pachislot Umineko When They Cry 2 [Red same-color BIG]](https://hazuse.com/wp/wp-content/uploads/2026/01/SX0120-4cfbe9d452.jpg)









