L Pachislot Umineko When They Cry 2
Umineko When They Cry
🌐Official websiteXOfficial social mediaWWiki
Payout Rate
103.0%~
110.0%
Net gain per game
約1.0枚
Launch date
2026-02-02
Manufacturer
OIZUMI
Official
QR code
Model NameLうみねこのなく頃に2A1
Certification No.530674
Net gain per game約1.0枚
Model NameLうみねこのなく頃に2A1
Certification No.530674
Launch date2026-02-02
Manufacturer
OIZUMI🌐X
Umineko When They Cry
Official Site
Official social media
Wikipediahttps://ja.wikipedia.org/wiki/うみねこのなく頃に

How to Play

How to Play During Normal State (left-first/BAR target)

Aim for BAR from above the frame to the top row on the left reel
L Pachislot Umineko When They Cry 2 How to Play

▼When Watermelon stops on the bottom row of the left reel

L Pachislot Umineko When They Cry 2 How to Play

[Winning combinations] blank or Replay or Watermelon A/B or Reach-pattern replay A/B
Aim for Watermelon on the middle and right reels.
(Use Blue 7 as a guide for Watermelon on the middle reel and White 7 for Watermelon on the right reel. On the right reel, BAR can substitute for Watermelon, so aiming for BAR is also OK.)

[Watermelon A/B] [Reach-pattern replay A]
L Pachislot Umineko When They Cry 2 [Reach-pattern replay A] L Pachislot Umineko When They Cry 2 How to Play
[Reach-pattern replay B]
L Pachislot Umineko When They Cry 2 [Reach-pattern replay B]

▼When BAR stops on the top row of the left reel

L Pachislot Umineko When They Cry 2 How to Play

[Winning combinations] blank or Replay or Bell or 1-coin combination A/B/C or Reach-pattern replay C
Aim for Blue 7 on the middle and right reels.

[blank or Bonus] [1-coin combination A]
L Pachislot Umineko When They Cry 2 [1-coin combination A] L Pachislot Umineko When They Cry 2 How to Play
[1-coin combination B] [1-coin combination C]
L Pachislot Umineko When They Cry 2 [1-coin combination C] L Pachislot Umineko When They Cry 2 How to Play
[Reach-pattern replay C]
L Pachislot Umineko When They Cry 2 [Reach-pattern replay C]

▼When Cherry stops on the top or bottom row of the left reel

L Pachislot Umineko When They Cry 2 How to Play

[Winning combinations] Cherry or Reach-pattern replay C or Confirmed Winning combination (yaku) A
Playing the middle and right reels normally is OK.

[Cherry] [Reach-pattern replay C]
L Pachislot Umineko When They Cry 2 [Reach-pattern replay C] L Pachislot Umineko When They Cry 2 How to Play
[Reach-pattern replay C] [Confirmed Winning combination (yaku) A]
L Pachislot Umineko When They Cry 2 [Reach-pattern replay C] L Pachislot Umineko When They Cry 2 How to Play

▼When Cherry stops on the middle row of the left reel

L Pachislot Umineko When They Cry 2 How to Play

[Winning combinations] Reach-pattern replay A/B or Confirmed Winning combination (yaku) B or Miracle pattern
Playing the middle and right reels normally is OK.

[Reach-pattern replay A] [Reach-pattern replay B]
L Pachislot Umineko When They Cry 2 [Reach-pattern replay B] L Pachislot Umineko When They Cry 2 How to Play
[Confirmed Winning combination (yaku) B] [Miracle pattern]
L Pachislot Umineko When They Cry 2 [Miracle pattern] L Pachislot Umineko When They Cry 2 How to Play

How to Play During Normal State (middle-first/Blue 7 target)

Aim for Blue 7 from above the frame to the top row on the middle reel
L Pachislot Umineko When They Cry 2 How to Play

▼When Watermelon stops on the middle row of the middle reel

L Pachislot Umineko When They Cry 2 How to Play

[Winning combinations] Watermelon A/B or White same-color BIG
After playing the left reel normally, aim for Watermelon on the right reel.
(Use White 7 as the guide for Watermelon. On the right reel, BAR can substitute for Watermelon, so aiming for BAR is also OK.)
Watermelon can be identified as A or B only when pressing left → right.

[Watermelon A] [Watermelon B]
L Pachislot Umineko When They Cry 2 [Watermelon B]
(*When pressing middle → left)
L Pachislot Umineko When They Cry 2 How to Play
(*When pressing middle → left)
[White same-color BIG]
L Pachislot Umineko When They Cry 2 [White same-color BIG]

▼When Blue 7 or Red 7 stops on the top row of the middle reel

L Pachislot Umineko When They Cry 2 How to Play

[Winning combinations] Replay or Cherry or Watermelon B (Bonus Highly likely) or 1-coin combination C or Reach-pattern replay A or Confirmed Winning combination (yaku) B or Red same-color BIG
Aim for White 7 or Red 7 on the left reel, and aim for the No. 9 Orange on the right reel.
(For Orange, aim for White 7 slightly late.)

[Cherry]
L Pachislot Umineko When They Cry 2 [Cherry] L Pachislot Umineko When They Cry 2 How to Play
[1-coin combination C] [Red same-color BIG]
L Pachislot Umineko When They Cry 2 [Red same-color BIG] L Pachislot Umineko When They Cry 2 How to Play
[Watermelon B (Bonus Highly likely)] [Confirmed Winning combination (yaku) B]
L Pachislot Umineko When They Cry 2 How to Play L Pachislot Umineko When They Cry 2 How to Play
[Reach-pattern replay A]
L Pachislot Umineko When They Cry 2 [Reach-pattern replay A] L Pachislot Umineko When They Cry 2 How to Play

▼When Blue 7 stops on the middle row of the middle reel

L Pachislot Umineko When They Cry 2 How to Play

[Winning combinations] blank or Reach-pattern replay C or Confirmed Winning combination (yaku) A or different-color BIG or REG
Playing the left and right reels normally is OK.

[blank or White mixed-color BIG or White REG] [Red mixed-color BIG or Red REG]
L Pachislot Umineko When They Cry 2 How to Play L Pachislot Umineko When They Cry 2 How to Play
[Reach-pattern replay C] [Confirmed Winning combination (yaku) A]
L Pachislot Umineko When They Cry 2 [Reach-pattern replay C] L Pachislot Umineko When They Cry 2 How to Play

▼When Blue 7 stops on the bottom row of the middle reel

L Pachislot Umineko When They Cry 2 How to Play

[Winning combinations] 1-coin combination A/B or Reach-pattern replay B or Miracle pattern or White-head different-color BIG or White REG
Aim for White 7 on the left reel and Blue 7 on the right reel.
For 1-coin combination B, the stop-pattern rule changes depending on whether you press left → right or right → left.

[1-coin combination A] [1-coin combination B]
L Pachislot Umineko When They Cry 2 [1-coin combination B] L Pachislot Umineko When They Cry 2 How to Play
(*When pressing middle → left)
[1-coin combination B] [White-head different-color BIG or White REG]
L Pachislot Umineko When They Cry 2 [1-coin combination B]
(*When pressing middle → left, Bonus is highly likely)
(*When pressing middle → right, it is 1-coin combination B)
L Pachislot Umineko When They Cry 2 How to Play
[Reach-pattern replay B] [Miracle pattern]
L Pachislot Umineko When They Cry 2 [Miracle pattern] L Pachislot Umineko When They Cry 2 How to Play

▼When Bell stops on the middle row of the middle reel

L Pachislot Umineko When They Cry 2 How to Play

[Winning combinations] Bell (including spill) or Reach-pattern replay B or C or Confirmed Winning combination (yaku) B
Playing the left and right reels normally is OK.

[Reach-pattern replay B] [Reach-pattern replay C]
L Pachislot Umineko When They Cry 2 [Reach-pattern replay C] L Pachislot Umineko When They Cry 2 How to Play
[Confirmed Winning combination (yaku) B]
L Pachislot Umineko When They Cry 2 How to Play

How to Play During Normal State (middle-first/White 7 target)

Aim for White 7 below the frame on the middle reel
L Pachislot Umineko When They Cry 2 How to Play

▼When Cherry stops on the middle row of the middle reel

L Pachislot Umineko When They Cry 2 How to Play

[Winning combinations] blank or Reach-pattern replay C or Confirmed Winning combination (yaku) A or Miracle pattern or Red mixed-color BIG or Red REG
Playing the left and right reels normally is OK.

[Red mixed-color BIG or Red REG] [Reach-pattern replay C]
L Pachislot Umineko When They Cry 2 [Reach-pattern replay C] L Pachislot Umineko When They Cry 2 How to Play
[Confirmed Winning combination (yaku) A] [Miracle pattern]
L Pachislot Umineko When They Cry 2 [Miracle pattern] L Pachislot Umineko When They Cry 2 How to Play

▼When Orange stops on the middle row of the middle reel

L Pachislot Umineko When They Cry 2 How to Play

[Winning combinations] 1-coin combination A/B or Reach-pattern replay B or Miracle pattern or White-head bonus
Aim for the No. 9 Orange on the right reel, and aim for White 7 or BAR on the left reel.
(If pressing the left reel first, a precise timing stop on White 7 in the top row is required.)
When a bonus is established, the stop rule changes depending on whether you press the left reel first or the right reel first.

[1-coin combination A] [1-coin combination B]
L Pachislot Umineko When They Cry 2 [1-coin combination B] L Pachislot Umineko When They Cry 2 How to Play
[Reach-pattern replay B] [Miracle pattern]
L Pachislot Umineko When They Cry 2 [Miracle pattern] L Pachislot Umineko When They Cry 2 How to Play
[White-head bonus] [White mixed-color BIG or White REG]
L Pachislot Umineko When They Cry 2 [White-head bonus]
(*When pressing middle → left)
L Pachislot Umineko When They Cry 2 How to Play
(*When pressing middle → left)
[White mixed-color BIG or White REG]
L Pachislot Umineko When They Cry 2 How to Play
(*When pressing middle → right)
L Pachislot Umineko When They Cry 2 How to Play
(*When pressing middle → right)
[White same-color BIG]
L Pachislot Umineko When They Cry 2 [White same-color BIG]
(*When pressing middle → right)

▼When Bell stops on the middle row of the middle reel

L Pachislot Umineko When They Cry 2 How to Play

[Winning combinations] Bell (including spill) or Reach-pattern replay B/C or Confirmed Winning combination (yaku) B
Playing the left and right reels normally is OK.

[Reach-pattern replay B ]
L Pachislot Umineko When They Cry 2 [Reach-pattern replay B ] L Pachislot Umineko When They Cry 2 How to Play
[Reach-pattern replay C]
L Pachislot Umineko When They Cry 2 [Reach-pattern replay C] L Pachislot Umineko When They Cry 2 How to Play
[Confirmed Winning combination (yaku) B]
L Pachislot Umineko When They Cry 2 How to Play

▼When Watermelon stops on the middle row of the middle reel

L Pachislot Umineko When They Cry 2 How to Play

[Winning combinations] Watermelon A/B or White same-color BIG
After playing the left reel normally, aim for Watermelon on the right reel.
(Use White 7 as the guide for Watermelon. On the right reel, BAR can substitute for Watermelon, so aiming for BAR is also OK.)
Watermelon can be identified as A or B only when the left reel is pressed first.

[Watermelon A] [Watermelon B]
L Pachislot Umineko When They Cry 2 [Watermelon B]
(*When pressing middle → left)
L Pachislot Umineko When They Cry 2 How to Play
(*When pressing middle → left)
[White same-color BIG]
L Pachislot Umineko When They Cry 2 [White same-color BIG] L Pachislot Umineko When They Cry 2 How to Play

▼When Blue 7 or Cherry stops on the top row of the middle reel

L Pachislot Umineko When They Cry 2 How to Play

[Winning combinations] Replay or Cherry or 1-coin combination C or Reach-pattern replay A or Confirmed Winning combination (yaku) B or Red same-color BIG
Aim for the No. 9 Orange on the right reel, and aim for White 7 or Red 7 on the left reel.
When a bonus is established, the stop rule changes depending on whether you press the left reel first or the right reel first.

[Cherry ]
L Pachislot Umineko When They Cry 2 [Cherry ] L Pachislot Umineko When They Cry 2 How to Play
(*When pressing middle → right)
[1-coin combination C] [Confirmed Winning combination (yaku) B]
L Pachislot Umineko When They Cry 2 [1-coin combination C] L Pachislot Umineko When They Cry 2 How to Play
[Reach-pattern replay A]
L Pachislot Umineko When They Cry 2 [Reach-pattern replay A L Pachislot Umineko When They Cry 2 How to Play
[Reach-pattern replay A]
L Pachislot Umineko When They Cry 2 [Reach-pattern replay A L Pachislot Umineko When They Cry 2 How to Play
[Red same-color BIG]
L Pachislot Umineko When They Cry 2 [Red same-color BIG]
(*When pressing middle → left)
L Pachislot Umineko When They Cry 2 How to Play
(*When pressing middle → right)
[Red same-color BIG]
L Pachislot Umineko When They Cry 2 [Red same-color BIG]
(*When pressing middle → right)

How to play during Bonus rounds

[During same-color/different-color BIG]
▼Procedure to increase medals won
During play, challenge the technical intervention to increase the number of medals won.
You can try as many times as needed until you succeed.

The voice that occurs on success also hints at timing-stop accuracy.

Technical intervention steps during same-color BIG/different-color BIG
technical intervention Procedure
L Pachislot Umineko When They Cry 2 Procedure Aim for Red 7 from above the frame to the top row on the right reel
L Pachislot Umineko When They Cry 2 How to play during Bonus rounds Success if [Red 7·Cherry·BAR] stops on the right reel
Play the remaining reels normally

Hints from the voice on success
Timing stop accuracy Hint content
When stopped precisely Splendid!
When it slips by 1 frame Death, death, death!

▼When the precision-stop effect occurs
L Pachislot Umineko When They Cry 2 How to play during Bonus rounds

Precisely stop White 7 on the middle row of the left reel to obtain Truth Points.
(Playing the middle and right reels normally is OK.)

Even if you fail, Truth Points can still be obtained with a 1/3 chance.

▼When the Cue sound occurs
Playing all reels normally is OK.

▼Other than the above
Playing all reels normally is OK.
You can also practice precise stopping White 7 on the middle row of the left reel. If you succeed a certain number of times, a character voice occurs.

[During REG]
▼When 2-choice navigation occurs
L Pachislot Umineko When They Cry 2 [During REG]

Try to guess the two-choice push order for the left reel; playing the remaining reels normally is OK.

▼When the “Aim for XX” cut-in occurs
When an aim cut-in occurs, play by aiming for the specified Symbol.

▼Other than the above
Playing all reels normally is OK.

How to play during CZ

▼When the “Press middle!” effect occurs
L Pachislot Umineko When They Cry 2 How to play during CZ

Playing the middle reel normally is OK.
Play the remaining reels according to the stop pattern.

L Pachislot Umineko When They Cry 2 How to play during CZ

If Bell stops on the middle row of the middle reel, entering ART “Illusion Debate” is highly likely at that point.

When difficulty-selection navigation (“Spin fate!”) occurs, press either “Heavenly Luck (left reel)” or “Self-trigger (right reel)” to choose the difficulty and enter ART.
When Lv2 navigation (“Shatter fate!”) occurs, stop the reels according to the navigation to enter a 50-game ART.

After a middle-row Bell stops
Procedure when difficulty-selection navigation occurs
When Heavenly Luck (left reel) is selected
Stop pattern Procedure
L Pachislot Umineko When They Cry 2 Procedure Playing the right reel normally is OK
L Pachislot Umineko When They Cry 2 How to play during CZ At 75%, Bell lines up downward to the right, leading to ART (50 games)
L Pachislot Umineko When They Cry 2 How to play during CZ At 25%, [Bell·Bell·Replay] stops downward to the right, leading to ART (30 games)
When Self-trigger (right reel) is selected
Stop pattern Procedure
L Pachislot Umineko When They Cry 2 Procedure Precisely stop White 7 on the middle row of the left reel
L Pachislot Umineko When They Cry 2 How to play during CZ On success, White 7 stops on the middle row, leading to ART (50 games)
L Pachislot Umineko When They Cry 2 How to play during CZ On failure, it leads to ART (30 games)

L Pachislot Umineko When They Cry 2 How to play during CZ

If Replay stops on the middle row of the middle reel, there is danger of falling out of CZ.

When fall-avoidance navigation (“Reject the worst!”) occurs, stop according to the navigation to align a diagonal Replay and maintain the mode. Ignoring the navigation causes a fall.

L Pachislot Umineko When They Cry 2 How to play during CZ

When fall 2-choice navigation (“Defy fate!”) occurs, try to guess the two-choice push order.

With a correct two-choice answer, diagonal Replay reaches Tenpai and the mode is maintained; playing the remaining reels normally is OK.
With an incorrect answer, parallel Replay reaches Tenpai and CZ falls, returning to Normal state.

L Pachislot Umineko When They Cry 2 How to play during CZ

When parallel Replay reaches Tenpai, aiming for White 7 from the top to middle row on the remaining reels gives a preferential high-probability-state game count.
(Success if White 7 stops on the middle row)

There are also multiple reversal patterns, so the design keeps you from knowing whether a fall will occur until the end.

Reversal patterns after parallel Replay Tenpai
Stop pattern Feature
L Pachislot Umineko When They Cry 2 Feature
Reversal Replay
To ART (50 games)
L Pachislot Umineko When They Cry 2 To ART (50 games)
Reversal Cherry
To ART (90 games)

▼Other than the above
Play using the Normal-play method.

How to play during ART

▼When push-order navigation occurs
Stop the reels according to the push-order navigation.

▼Other than the above
Play using the Normal-play method.