| Model Name | Lうみねこのなく頃に2A1 |
|---|---|
| Certification No. | 530674 |
| Net gain per game | 約1.0枚 |
| Official Site | — |
|---|---|
| Official social media | — |
| Wikipedia | https://ja.wikipedia.org/wiki/うみねこのなく頃に |
(Last updated May 10, 2026)
Internal state-related
Simultaneous bonus win likelihood
| Simultaneous bonus win likelihood by flag | |||
| setting | Replay | Common Bell | Cherry |
| Setting 1 | 0.2% | 1.8% | 5.3% |
| Setting 2 | 0.2% | Under investigation | |
| Setting 3 | 0.2% | ||
| Setting 4 | 0.2% | ||
| Setting 5 | 0.3% | ||
| Setting 6 | 0.3% | ||
| setting | Watermelon A | Watermelon B | 1-coin combination A |
| Setting 1 | 7.4% | 3.1% | 12.0% |
| Setting 2 | |||
| Setting 3 | |||
| Setting 4 | |||
| Setting 5 | |||
| Setting 6 | |||
| setting | 1-coin combination B | 1-coin combination C | Confirmed Winning combination (yaku) A |
| Setting 1 | 10.3% | 10.1% | 100% |
| Setting 2 | 10.7% | 10.4% | |
| Setting 3 | 11.1% | 11.0% | |
| Setting 4 | 11.5% | 11.3% | |
| Setting 5 | 11.7% | 11.9% | |
| Setting 6 | 11.8% | 12.2% | |
| setting | Confirmed Winning combination (yaku) B | Reach-pattern replay A |
| Common to all settings | 100% | 100% |
| setting | Reach-pattern replay B | Reach-pattern replay C |
| Common to all settings | 100% | 100% |
| Effective bonus Appearance Rate with setting differences | |||
| setting | Red same-color BIG + 1-coin combination C | Red mixed-color BIG + Confirmed Winning combination (yaku) A | White mixed-color BIG + 1-coin combination B |
| Setting 1 | 1/16384.0 | 1/16384.0 | 1/5041.2 |
| Setting 2 | 1/13107.2 | 1/13107.2 | 1/4681.1 |
| Setting 3 | 1/10922.7 | 1/10922.7 | 1/4369.1 |
| Setting 4 | 1/9362.3 | 1/9362.3 | 1/4096.0 |
| Setting 5 | 1/8192.0 | 1/8192.0 | 1/4096.0 |
| Setting 6 | 1/7281.8 | 1/7281.8 | 1/4096.0 |
| setting | Red REG + Common Bell | White REG + Replay |
| Setting 1 | 1/4681.1 | 1/13107.2 |
| Setting 2 | 1/4369.1 | 1/10922.7 |
| Setting 3 | 1/4096.0 | 1/9362.3 |
| Setting 4 | 1/3855.1 | 1/8192.0 |
| Setting 5 | 1/3640.9 | 1/7281.8 |
| Setting 6 | 1/3449.3 | 1/6553.6 |
*According to HAZUSE research.
Illusion Space / Dream Space-related
Dream Space transition draw
When won, the specified number of games until transition to Dream Space is forcibly shortened to 1G, so the machine transitions to Dream Space on the next game.
| Dream Space transition draw by flag | |
| Flag | Win rate |
| Watermelon | 0.4% |
| 1-coin combination | 0.8% |
*According to HAZUSE research.
Fate Divergence Mode (CZ)-related
Lv2 navigation occurrence draw
| Lv2 navigation occurrence draw | |||
| setting | After same-color BIG | After mixed-color BIG | After REG / after ART completion / after entry from a cycle |
| Setting 1 | 70.3% | 5.1% | 1.6% |
| Setting 2 | 71.1% | 5.5% | 2.0% |
| Setting 3 | 72.7% | 5.9% | 2.3% |
| Setting 4 | 74.2% | 8.6% | 3.9% |
| Setting 5 | 78.1% | 10.2% | 5.1% |
| Setting 6 | 80.1% | 12.5% | 5.9% |
*According to HAZUSE research.
Draw when falling from Fate Divergence Mode
When won, Truth Points and the specified number of games until Dream Space are retained for a certain interval (50G or 100G).

Also, only when the 2-frame timing stop succeeds during carryover, a dot lights on the left segment of the upper 3-digit segment display at the lower left of the reels.
If the machine falls from Fate Divergence Mode without entering ART, carryover always occurs.
[Next benefit draw]
When the carryover draw is won, a next benefit draw is performed.
When won, one of the following benefits can be obtained.
| Features when the next benefit draw is won | |
| Benefit | Feature |
| Next stock | Adds 1 ART stock when entering the next Fate Divergence Mode |
| Next special high-probability state | Adds 1 ART stock when entering the next Fate Divergence Mode + Special high-probability state is highly likely when entering Illusion Debate |
| Special carryover | If a bonus is won during special carryover, 1 ART stock is added |

For special carryover, only when the 2-frame timing stop succeeds, a dot lights on the center segment of the upper 3-digit segment display at the lower left of the reels.
When won, the state is retained for a certain interval (10G, 30G, or 50G).
*According to HAZUSE research.
About the ending state
When entering Fate Divergence Mode, if the following conditions are met, the machine transitions to the ending state.
| Conditions for transitioning to the ending state |
| ·Part of cases when the medal difference exceeds +1986 medals |
| ·Part of cases with 30 or more consecutive ARTs and no stock |

When transitioning to the ending state, the Truth Meter enters the “golden w tch” state and 3 ART stocks are obtained.

If a bonus is drawn before all ART stocks are consumed, that bonus changes into an Ending Bonus (when BIG is established, the TRUE END movie occurs).

If a Bell alignment or rare minor symbol is established during Illusion Space after completing the Ending Bonus, the machine transitions to the “golden witch” state and obtains 3 ART stocks.
*According to HAZUSE research.
Illusion Debate (ART)-related
The Song Without a Name draw
When won, a dedicated revival effect occurs after a continuous effect failure, and the bonus is announced.
| The Song Without a Name draw when BIG is won | |
| Winning bonus | Win rate |
| Same-color BIG | 25.0% |
| Mixed-color BIG | 16.4% |
*According to HAZUSE research.
