L Pachislot Umineko When They Cry 2
Umineko When They Cry
🌐Official websiteXOfficial social mediaWWiki
Payout Rate
103.0%~
110.0%
Net gain per game
約1.0枚
Launch date
2026-02-02
Manufacturer
OIZUMI
Official
QR code
Model NameLうみねこのなく頃に2A1
Certification No.530674
Net gain per game約1.0枚
Model NameLうみねこのなく頃に2A1
Certification No.530674
Launch date2026-02-02
Manufacturer
OIZUMI🌐X
Umineko When They Cry
Official Site
Official social media
Wikipediahttps://ja.wikipedia.org/wiki/うみねこのなく頃に

Internal state-related

Simultaneous bonus win likelihood

Bonus hit likelihood varies depending on the established winning combination.
Simultaneous bonus win likelihood by flag
setting Replay Common Bell Cherry
Setting 1 0.2% 1.8% 5.3%
Setting 2 0.2% Under investigation
Setting 3 0.2%
Setting 4 0.2%
Setting 5 0.3%
Setting 6 0.3%
setting Watermelon A Watermelon B 1-coin combination A
Setting 1 7.4% 3.1% 12.0%
Setting 2
Setting 3
Setting 4
Setting 5
Setting 6
setting 1-coin combination B 1-coin combination C Confirmed Winning combination (yaku) A
Setting 1 10.3% 10.1% 100%
Setting 2 10.7% 10.4%
Setting 3 11.1% 11.0%
Setting 4 11.5% 11.3%
Setting 5 11.7% 11.9%
Setting 6 11.8% 12.2%
setting Confirmed Winning combination (yaku) B Reach-pattern replay A
Common to all settings 100% 100%
setting Reach-pattern replay B Reach-pattern replay C
Common to all settings 100% 100%

Effective bonus Appearance Rate with setting differences
setting Red same-color BIG + 1-coin combination C Red mixed-color BIG + Confirmed Winning combination (yaku) A White mixed-color BIG + 1-coin combination B
Setting 1 1/16384.0 1/16384.0 1/5041.2
Setting 2 1/13107.2 1/13107.2 1/4681.1
Setting 3 1/10922.7 1/10922.7 1/4369.1
Setting 4 1/9362.3 1/9362.3 1/4096.0
Setting 5 1/8192.0 1/8192.0 1/4096.0
Setting 6 1/7281.8 1/7281.8 1/4096.0
setting Red REG + Common Bell White REG + Replay
Setting 1 1/4681.1 1/13107.2
Setting 2 1/4369.1 1/10922.7
Setting 3 1/4096.0 1/9362.3
Setting 4 1/3855.1 1/8192.0
Setting 5 1/3640.9 1/7281.8
Setting 6 1/3449.3 1/6553.6

*According to HAZUSE research.

Illusion Space / Dream Space-related

Dream Space transition draw

During Illusion Space, a Dream Space transition draw is performed when Watermelon or a 1-coin combination is established.
When won, the specified number of games until transition to Dream Space is forcibly shortened to 1G, so the machine transitions to Dream Space on the next game.
Dream Space transition draw by flag
Flag Win rate
Watermelon 0.4%
1-coin combination 0.8%

*According to HAZUSE research.

Fate Divergence Mode (CZ)-related

Lv2 navigation occurrence draw

During CZ, if an entry replay that succeeds when pressing middle → left is drawn, an Lv2 navigation occurrence draw is performed.
Lv2 navigation occurrence draw
setting After same-color BIG After mixed-color BIG After REG / after ART completion / after entry from a cycle
Setting 1 70.3% 5.1% 1.6%
Setting 2 71.1% 5.5% 2.0%
Setting 3 72.7% 5.9% 2.3%
Setting 4 74.2% 8.6% 3.9%
Setting 5 78.1% 10.2% 5.1%
Setting 6 80.1% 12.5% 5.9%

*According to HAZUSE research.

Draw when falling from Fate Divergence Mode

When falling from Fate Divergence Mode, a carryover draw is performed.
When won, Truth Points and the specified number of games until Dream Space are retained for a certain interval (50G or 100G).

L Pachislot Umineko When They Cry 2 Lv2 navigation occurrence draw

Also, only when the 2-frame timing stop succeeds during carryover, a dot lights on the left segment of the upper 3-digit segment display at the lower left of the reels.
If the machine falls from Fate Divergence Mode without entering ART, carryover always occurs.

[Next benefit draw]
When the carryover draw is won, a next benefit draw is performed.
When won, one of the following benefits can be obtained.

Features when the next benefit draw is won
Benefit Feature
Next stock Adds 1 ART stock when entering the next Fate Divergence Mode
Next special high-probability state Adds 1 ART stock when entering the next Fate Divergence Mode + Special high-probability state is highly likely when entering Illusion Debate
Special carryover If a bonus is won during special carryover, 1 ART stock is added

L Pachislot Umineko When They Cry 2 Lv2 navigation occurrence draw

For special carryover, only when the 2-frame timing stop succeeds, a dot lights on the center segment of the upper 3-digit segment display at the lower left of the reels.
When won, the state is retained for a certain interval (10G, 30G, or 50G).

*According to HAZUSE research.

About the ending state

L Pachislot Umineko When They Cry 2 About the ending state

When entering Fate Divergence Mode, if the following conditions are met, the machine transitions to the ending state.

Conditions for transitioning to the ending state
·Part of cases when the medal difference exceeds +1986 medals 
·Part of cases with 30 or more consecutive ARTs and no stock

L Pachislot Umineko When They Cry 2 About the ending state

When transitioning to the ending state, the Truth Meter enters the “golden w tch” state and 3 ART stocks are obtained.

L Pachislot Umineko When They Cry 2 About the ending state

If a bonus is drawn before all ART stocks are consumed, that bonus changes into an Ending Bonus (when BIG is established, the TRUE END movie occurs).

L Pachislot Umineko When They Cry 2 About the ending state

If a Bell alignment or rare minor symbol is established during Illusion Space after completing the Ending Bonus, the machine transitions to the “golden witch” state and obtains 3 ART stocks.

*According to HAZUSE research.

Illusion Debate (ART)-related

The Song Without a Name draw

When BIG is won during ART, The Song Without a Name draw is performed.
When won, a dedicated revival effect occurs after a continuous effect failure, and the bonus is announced.
The Song Without a Name draw when BIG is won
Winning bonus Win rate
Same-color BIG 25.0%
Mixed-color BIG 16.4%

*According to HAZUSE research.