Believe in your opponent and face them head-on — Konkichi is heading out! ( ゚д゚ )
A battle after the introduction of “Smart Pachislot Kabaneri of the Iron Fortress: Kaimon Decisive Battle” and “Smart Pachislot Thunder V”!
It is no exaggeration to say that “Kabaneri of the Iron Fortress” shaped an era, so when a new title comes out, of course the excitement and occupancy rate go absolutely wild!
Mumei-chan is cute too, but personally, my top pick is Kajika-chan(´▽`)
And this time, machine No. 1’s designated hitter was the latest machine, “Smart Pachislot Thunder V.”
For the skill-intervention part, normal-state play is extremely important, so it is built with constant tension, but I think that is what gives it that first-generation feel.

Hoping for a single-digit number in the morning lottery, I ended up with “No. 28.”
It looked difficult to secure a recommended machine, but I had a secret plan.
1. Ougon Tarou reacted to the announcement of Sengoku Otome 5, and the V in Thunder V is the Roman numeral for 5, so machines ending in 5.
2. The Tower of Babel broke through the stratosphere and went full Babel, so machines ending in 8 might finally return after a long while.
That was my imagination.

A sworn ally who entered before me had taken a seat at MagiReco, so I was seriously torn about whether to join in for a personal-favorite play, but what I chose was Sengoku Otome 4, machine No. 105 ( ・`д・´)


Then, just before 200 games, a weird move happened where a foreshadowing sequence appeared.
Inside, I was already excited thinking this had to be the hit, and sure enough, the initial hit was a direct AT!
It rushed straight through, but the result screen confirmed setting 2 or higher.
I thought I had it in the bag, so my excitement skyrocketed and I kept going!
That was what I was doing, but AT and bonuses just would not connect at all…
The initial hits were extremely light, yet the medal output kept hopping sideways around the 1,000-medal line.
During the TUREUCHI meal, I talked about how it felt, and the answer was that just enduring it was already impressive.
In fact, when I played a low setting myself, it looped between A ceiling and B ceiling and almost blew me up completely.
Because I had experienced that, I felt I could still fight!
At some point it should click, and the moment should come when it jumps all at once!
Thinking that, I desperately clung to it while investing cash, and it never went over 400 games until just before 16:00.
Then a moment came that tried to break my spirit…

In Sengoku Otome 4, if there are six bonuses that do not connect to AT, the next seventh one is guaranteed to lead to AT.
In Jipang’s data, the upper dots are bonuses and the lower dots are ATs. To explain what happened at that moment…
In Otome Attack, Motonari won and confirmed the sixth non-AT bonus.
Then Nobunaga won next, putting me in a situation where I absolutely wanted to connect it into a huge extra-game gain.
But then the sixth bonus dropped into AT…
If it had been secured normally, it would have connected to Nobbu, but the bonus-to-bonus ceiling overlapped with Nobbu, and it ended as just an episode bonus (`;ω;´)
If you have played this machine, you will understand: that is seriously, seriously brutal!
Honestly, I almost broke down many times, but I believed that the initial hits were clearly lighter than the surrounding machines, and there was no way Jipang would not put settings into Otome, so I kept pushing.


In Otome Attack, Dousetsu, Ieyasu, and Nobunaga all won ( ・`ω・´)
It would have been perfect if I had obtained AT from the first Dousetsu portion, but Ieyasu confirmed AT, and then the long-awaited Nobunaga-sama finally sortied!
I do not think opinions will be divided here: Nobbu is the strongest.
Shinbou Kakusei is, if anything, almost in the way.
I locked it in firmly, so I wanted to pull about ten replays, but even though that did not happen, I still received a massive extra-game boost m(_ _)m


This AT ran for about 600 games, but finished with no bonus.
As a result, I blew straight through to the ceiling…*To the person who said during the TUREUCHI meal, “Aren’t you going to hit the ceiling?” Are you satisfied noooow?!
With that ceiling-triggered bonus, the AT result screen confirmed setting 4 or higher!
The moment it rushed straight through, I thought it was over, but believing and continuing to play paid off!
Along with the feeling of being rewarded came the pressure of possibly losing on a now-rare setting 4 or higher Sengoku Otome 4.


I wanted to do something about it, but I also had to think about closing time.
While thinking, “Ah, I am the kind of useless guy who loses even here,” I kept hitting while checking cycles and points, and then the lower panel suddenly went out with a pop!
I had never seen it before, so I wondered what it was, but the moment the reels locked, I checked the time thinking “Ah, this is it”, and it froze at 21:50.
The feeling of maybe not being able to finish it and the feeling of wanting it to spit out all the medals mixed together, and my brain turned into a mess (;・∀・)
It ended without any bonus involvement, but I managed to finish it all!
Given the time, an instant stop might have been the move, but that is not in line with my pride, so I also checked the comeback and then finished!

My investment was 40K including stored medals, so in terms of medal difference, I barely won (`・ω・´)ゞ
Finally, let’s check the usual Jipang final medal output!

Smart Pachislot Thunder V felt a bit underwhelming…
This is the good thing about bonus-equipped machines: if it were not for the special environment of Jipang’s machine No. 1, you would stop playing.
Situations like this happen regularly, so wondering whether to trust the shop or trust yourself, and playing with that uneasy feeling, is good in its own way!


Here are the medal outputs for the old Thunder V and HanaHana.
Both had customers sticking to machines ending in 8.


The relocated Hokuto Tensei 2 also produced medals after being played through with conviction!
Shin Oni Musha 3 also had medal output!


Karakuri landed the fateful strike and achieved Golden Legend!
Tokyo Ghoul was also chomping away, led by a 7,000-medal result.


The machine everyone was probably curious about, “Smart Pachislot Kabaneri of the Iron Fortress: Kaimon Decisive Battle,” was selected as a recommended machine right from its first week and delivered solid results!


This was also a recommended machine, Tokyo Revengers, but it felt a bit underwhelming…
However, we did receive a gold trophy report from the user playing machine No. 78 m(_ _)m


The following Hokuto medal outputs were good too!
For Otome 4, the machine No. 105 I was playing turned out to be setting 4 or higher, but I am sorry it did not turn into a flashy result (T_T)


Bakemonogatari, where I personally like Hanekawa Tsubasa the most, also achieved Golden Legend!
MagiReco also stretched to just one step short, so I think it must have been enjoyable!
*Hyper Sayaka-chan Flash (a one-stop confirmation with middle-first stop during the fall cut-in in Kamihama Saint) seriously makes the brain juice gush.

Hanabi also had results that looked fun!
I really do think that an unchanged flavor is important.


Here are the results for Ghost in the Shell and Fire Force 2.
I think the Major could have gone wilder.


The corner that was the most dangerous of the day was right here.
Monster Hunter and OkiDoki Anko produced more than enough results too, but…



Kaguya-sama and VVV2 were in another dimension Σ(゚Д゚ )!!
It was a festival with Super Golden Legend and Golden Legend appearing all over the place!
I thought the relocated Kaguya-sama might have a chance, but for it to go this far was Umi no Ri—’s lifetime blunder!


When I checked the basement, Eureka and Bofuri were going wild!
Jipang’s basement floor is seriously a colosseum.


The relocated Disc UR and DanMachi 2 also did very well!
Both were machines ending in 8.


The outer Smart Pachislot corner also had wonderful results!

When checking the circular island, Jipang’s Ohtani-san hit a home run!
It was also a machine ending in 8, so they definitely aimed for it with the WBC connection, right?


Mankin and To LOVE-Ru were also right before Golden Legend!


Bio 5’s main target, the machine ending in 8, unfortunately fizzled, but we did receive a gold trophy report m(_ _)m
Setting and initial hits aside, it is rough that the machine does not show its true power unless you get into the upper tier.

Here is the ranking for the day!
The results were honestly too brutal (;´Д`)
As for the setup, it felt like machines ending in 8 were the main target, while machines ending in 5 were the fake.
I was desperately focused on Otome 4, so I was not watching the surroundings, but when a user told me, “Aren’t the machines ending in 8 stronger?” it snapped me awake.
Checking the situation really is necessary, after all.
Because they use a setup that makes you assume something as groundwork, it is getting seriously confusing (・_・;)
Next time is the TUREUCHI on the third Saturday of March!
I have been grabbing the high settings, so I want to start producing results soon.
Here is the current overall balance!
[2026 Overall Record]
Total investment: 8,740 medals
Total return: 6,757 medals
3 wins, 2 losses
Is there anyone who plays a high setting on Otome 4, pulls a freeze, and still loses?
Seriously, I am glad it did not turn into that ε-(´∀`*)