This world is conveniently incomplete, so Konkichi, who wants to know, is heading out! ( ゚д゚ )
A battle after the introduction of “L Pachislot Fire Force 2” and “Smart Pachislot Ghost in the Shell”!
“Smart Pachislot OkiDoki! DUO Encore” was also expanded, but that was the split-delivery portion, so please do not ask Ougon Tarou, “Why now…?”
He should be the one having the hardest time with it (`;ω;´)
Now then, this time — and next month as well — it was a rare schedule where the weekend of the new machine replacement overlapped with the TUREUCHI date.
Speaking of rare, machine No. 1 was also chosen as the designated hitter: “A-SLOT+ Disc Up ULTRAREMIX”, a full-on skill-intervention machine.
I think opinions will be divided, but personally, I am on the positive side ( ・`д・´)
Every machine has skill-intervention elements to some degree, and there is no need to be fixated on perfect stop timing.
It is fine to try challenging something like this at times, and it is also fine to enjoy the best possible situation.
I cannot directly see the reels, so my stop-aiming accuracy is low, but I still play skill-intervention machines without worrying about it.
You might worry about the eyes around you, but I think worrying too much is not good.
I am the same way, but people around you are not paying that much attention anyway.
So I am enjoying myself while taking pictures like an idiot, but personally, I have never really worried about how others see me.
That said, what I needed was a good lottery number.
If I could just pull No. 1 here, it would basically be a guaranteed win!


When I performed the opening ritual, what came out was a fairly decent number: “No. 26” ( ̄ー ̄)
Considering the number of new machines plus recommended machines, it was not bad.

But once Tensei 2 and the new machines were filled, there was nothing I could do.
So I chose revenge Otome ( ・`ω・´)
I actually wanted to customize it to Mune-sama (Date Masamune), but I chose Yoshiteru.
Amikke’s voice is just the best.
*In the world of Sengoku Otome, if the name is written in katakana, remember that the character is female; that should make it easier to judge even when new characters appear.

I somehow endured and obtained AT from the one shot I landed through Otome Attack!
Pulling it in from the watermelon on the final game was, if I do say so myself, pretty impressive.
I never expected that it would be Shin Otome Attack, though (・_・;)
Naturally, it rushed straight through, and with no comeback, it was finished!
It was still before noon, but I had an instinct that if I kept pushing, I would die, so I prioritized checking the situation.
Then there was an ending number that looked suspicious.
What I ended up reaching was machine No. 23 of “Mr. Juggler” (`・ω・´)ゞ
Among current machines, it feels like playing Happy Juggler, so personally, I like it the most.
I do not think I need to explain how to play it at this point, but I aim for the red 7 with middle-first stop.
This is not about this machine specifically, but when covering rare minor roles like watermelon, many machines let you stop the middle or right reel casually, right?
So I also want to stop quickly up to the second stop, but there have been many times when the left reel had not stopped yet and it became a penalty.
As a result, checking whether the first stop has actually hit first became completely ingrained in my body, so now, whenever I press the first stop, I pause for about 0.3 seconds.
Maybe as a byproduct of that, my personal way of playing became: if the red 7 stops on the upper row at the first stop, aim for the bell on the left.
The right reel can be stopped casually, and since the left reel will spill the bell unless you aim, the result is almost the same, but still.
The moment the red 7 stops on the upper row of the middle reel, I go, “Huh?” But because I am checking the hit, I start thinking about what to do next.
Since this is skill intervention, lining up the bonus immediately is natural, but everything is decided the moment you aim on the right reel.

When it rejects the bell and the red 7 tenpai appears on the upper row, it feels absolutely amazing, but of course it does not happen every time.
There are plenty of cases where it becomes a bell-or-BAR stop pattern, so I aim on the left and put my spirit into the right.
Even if it rejects the bell, what lines up is BAR.
I end up thinking, “Even if it rejects, it is BAR…,” so I want to stab it on the right!
When the bell lined up five times in a row with this, I almost lost my mind.
No matter how you think about it, the bonus should be lighter!

While thinking about things like that, this was what impressed me.
I am not that knowledgeable about Juggler stop patterns, but I did know that it can light up with no bonus symbols inside the frame.
But what does it mean for it to reject the bonus even though I am aiming for minor roles with middle-first stop?
I felt like it might light up after coming off the upper-row grape, but since minor roles have priority, I seriously did not understand.
I am sure someone knowledgeable could explain it, but I was just stuck in “???” mode the whole time.
It was probably some kind of one-medal role, but I honestly do not feel like searching for it (^_^;)

While enjoying it like that, when Farandole started playing, I was giving myself a self-retort, “That is the Moai battleship from Parodius!”, and then closing time arrived.
Up to the middle, it was on pace to reach 40 BIGs, but it slowed down hard at the end.
The medal output itself was enough, but the staff…
Staff A: “(Seeing the BIG hit in 2 games) Ah, that is reassuring. This is it, this is what I wanted!”
Staff B: “Great work playing for so long! Huh? It looks like about 1,000 medals disappeared?”
Staff C: “I was wondering why it was snowing so heavily, but now I get it — the fox won!”
Well, I do not think they would tease me like that unless we were on good terms, but it hit pretty hard…
Please give your support to Jipang, a place with many cheerful and fun staff members (who make me want to throw a punch)!
In the end, I somehow managed to grab the win!
In the latter half, I feel like I was fighting the fear of possibly losing after coming this far (;´Д`)
All right, to finish, let’s check the usual Jipang final medal output!

Disc UR, making its first appearance, finished in the plus!
Since the player was a user, we also received a report of a rainbow trophy ( ・`ω・´)

Thunder also nicely exceeded 2,000 medals!
Depending on the person, there are definitely people who specifically want to play this.


The Juggler series fought well, led by the Mr. Juggler I was playing!
No, seriously, I really thought it could reach 40 BIGs…

Kaguya-sama had medal output that left nothing to say — or rather, it was at a level where the board felt broken.
Shin Oni 3’s machine ending in 3 also had someone sticking to it hard, so I guess that is what it was.


Karakuri and Ghoul were decent too.
By the way, the user playing Karakuri reported setting 2 or higher.
However, it seems the CZ just would not pass no matter what, and they apparently scattered about six figures into the void (´;ω;`)


Tokyo Revengers was blasting away too, and Otome was going strong!
They talk big, but people from snow country tend to be otaku by nature.
When the snow piles up, you cannot go running, so it cannot be helped.
On the other hand, they start reaching out to the point where you think, “Isn’t that spreading too far?” So I think they never had a brake installed to begin with.


Here are the results for Bakemonogatari & MagiReco.
She ended up being the blue representative, but Sayaka-chan is extremely cute!
Please really do not speak badly of her — if you say it with a straight face, I will cry (T_T)


MajiHaro & Ghost in the Shell fought hard too!
It is also great that Major’s (Motoko Kusanagi’s) voice seems to still be Tanaka-san!


OkiDoki was working incredibly hard too, was it not?
Public opinion on it is harsh, but when you play one that feels high, it is normally fun.
The initial hits are light, so even if it does not jump to heaven, you can play it like, “On to the next one.”
And if you pull a confirmed role in the middle of that, it is like, “Freeze for me,” so there is a little extra fun there too.


Looking to the basement, Disc 2 put out way too much!
The outer Smart Pachislot variety corner also had Zenigata working hard!


And Code Geass C.C. on the machine ending in 3 put out way too much Σ(゚Д゚ )
It is fun, has medal-output power, and above all, Kallen is cute!

I think VIVA Don and Fire Force were not bad either.
Since Fire Force 2 was introduced, I feel like they were even more fired up for it.


To LOVE-Ru and Lupin were good too!
Both are Heiwa/Olympia machines, but what you need is the spirit to bring out the “manly” side!

Finally, we finish with the top medal outputs!
Kaguya-sama’s medal-output power is incredible, but the other machines also have potential that does not lose to it.
The setup became visible early this time, but I think the ending-number setup was probably machines ending in 3.
With this type of setup, if the normal machines collapse, everything ends together, so in a way, maybe it was good?
I want to keep fighting with what I can see and with imagination from here on too (`・ω・´)ゞ
Next time is the TUREUCHI on the third Saturday of February!
The introduction of Hanabi has also been announced, so I want to enjoy it ( ̄ー ̄)
Here is the current overall balance!
[2026 Overall Record]
Total investment: 5,198 medals
Total return: 4,589 medals
2 wins, 1 loss
I am catching up now, and I am not letting you get away!