Inheritor of the HAZUSE-style Imagination Method, Konkichi, is heading out! ( ゚д゚ )
A battle after the introduction of “Smart Pachislot Hanabi”!
Public opinion seems divided, but personally, I think this is fine as it is.
I am not denying “Shin Hanabi,” which you can play regardless of setting, but honestly, it was just too sweet (^_^;)
I think it is just right when you can consider the setting situation and think about the back-and-forth with the hall.
There is nothing brand-new about it, but it is a textbook example of “this is exactly the kind of thing I want.”
To compare it to food, it is like old-fashioned Chinese-style ramen or homemade curry.
You eat it casually without thinking, but when you stay away too long, you suddenly crave it like crazy.
And this time too, machine No. 1’s designated hitter was “A-SLOT+ Disc Up ULTRAREMIX.”
The skill-intervention factor is high, but raising the machine’s potential with your own ability is just irresistible!

The all-important morning lottery gave me “No. 56.”
It felt like an auspicious number, but since I could not go secure my target machine, I was seriously 고민ing how to move right up until entry.

In the end, the machine I sat at was “A-SLOT+ KonoSuba: God’s Blessing on This Wonderful World!”
I did go check the main machines on the first floor just in case, but I did not expect almost everything to be filled, apart from the three recommended picks (;・∀・)
So I took a stance of playing for fun while also going around to observe.
The machine’s original specs are on the sweeter side too.


From the always-wonderful Axis cult doctrine, I first grabbed a BIG♪
She gets mocked as a useless goddess, but it is wonderful how she does not easily run toward cheap sex appeal.

What I personally like is that you can think about how to play in this moment.
For example, when Kazuma’s Steal occurs, the corresponding roles are chance replay and succubus-pattern role, and if those are denied, a bonus is highly likely.
Because the corresponding roles are narrowed down, you can aim at spots you normally would not aim for.
I like perfect-stopping the yellow 7 on the lower row of the left reel, then having the red 7 slide four frames for a one-stop confirmation, so I end up going for it ( ̄ー ̄)

During Pat Aqua, having Mr. Watermelon say HELLO!! with no production at all is also the best.
If you let your guard down and play casually, you lose track of what triggered the hit, so it feels great to think, “I am glad I kept honestly aiming for minor roles” (・∀・)イイ!!


That said, Pachislot is not something where you can only have fun.
There were high-setting suggestions such as silver stamps, but no confirmation-type signals.
However, the minor role rates were in the high-setting range, and I could not yet see the pattern of the setup, so I was playing calmly.
But if there was an ending-number setup, I started thinking machines ending in 0 looked suspicious.
At that moment, the empty machine was “Juggler Girls SS.”
As of 16:30, it had about 2,400 spins, with 10 BIGs and 2 REGs.
With normal judgment, I probably would not play it, but I trust my own instincts and the hall, so I jumped in.
Put the probability problem aside for a moment, throw away the data, and go full passion!


Lately, I feel like I have been relying on the Juggler series too much, but the situation was good, so it could not be helped.
The middle cherry obviously did not stop on the first stop, but moments like this are part of what makes it good!
However, Girls has a problem.
The “Gako!” is just too scary.
I am a serious scaredy-cat, so every time it happens, I start acting suspiciously (-_-;)
When it lights before the stop, there is no Gako!, so it genuinely feels like, “Nice!”


And after a back-and-forth battle, here was the result.
I know I am saying this myself, but it is nothing but material for a joke.
Looking only at the results from when I started playing,
BIG probability was about 1/313.1
REG probability was about 1/337.2
Combined probability was about 1/162.4
It was nowhere near enough, but considering where it started from, I want to believe it fought well.
At the very least, it should have been a better result than continuing to play “A-SLOT+ KonoSuba: God’s Blessing on This Wonderful World!” as it was.
Still, around 20:30, when the machine ending in 0 of “L Pachislot Fire Force 2” became empty, I was seriously torn.
Considering the time, the possibility of cash investment, and the risk-reward balance, my judgment was to play Girls through to the end.
I think people would make different choices here, and there is probably no clear right or wrong answer.
Talking about what you would have done while eating together is part of the fun too.
So, my final result was 37K invested and 36 medals returned.
It was a frustrating result, but I should have built up expected value (´;ω;`)
To close, let’s check Jipang’s final medal output!

Machine No. 1’s Disc UR produced quite a result!
I think the player’s skill also really shined.


Thunder also had multiple results in the 1,000-medal class.
There was also a new personal-best record on HanaHana, so I imagine it was quite fun.


It is frustrating that I could not fully make use of Girls in the Juggler series, but there were many medal outputs, led by a 2,000-medal result.
Partway through, I was thinking “Huh?” but I believe the normal-machine corner’s base level was extremely high that day.
I could feel power even from places other than the machines ending in 0, which were probably the hit ending.
If the play volume had been higher, the scenery might have looked different, and if Girls had not become available, I think I would have played HanaHana, which had a chance of being an all-machine setup.


Here are the results for the recommended-machine row: Kaguya-sama and Shin Oni 3.
If it feels like Kaguya-sama was weak, I think that is just my brain glitching.
Considering the total spin count too, I think it probably had a TUREUCHI-style setup centered around machines ending in 0.

Tokyo Ghoul also had the 70-numbered machines putting in work!
If you grab the setting and stretch Bites, this is what happens♪


Hokuto Tensei 2 was also a recommended machine.
It was spun through over 10,000 games, so the player must have been convinced about something.


There was a report of a gold trophy from the Tokyo Revengers 80-numbered machines.
The Hokuto 100-numbered machines were also amazing, and if Musou Tensei Chance had been hit, it probably would have become even flashier.

I did not expect Otome to fill up first thing in the morning, but it really is strong.
I heard afterward that people with early numbers filled it pretty quickly, and I was reminded again just how strong the sense of expectation is.


Here are the results for everyone’s beloved Bakemonogatari & MagiReco.
MagiReco struggled early, but anyone who knows it should understand.
The bonus initial hits were incredibly light, so as someone who likes the machine, my jealousy was MAX!

Hanabi goes without saying.
Both results came with it, and I think it would have been incredibly fun if people had been able to play TUREUCHI with friends while talking this and that.


Ghost in the Shell and Fire Force 2 looked like this.
I personally love Ghost in the Shell, and its world does not feel like something that began in 1989.
Fire Force 2, which I could not bring myself to touch, ended with potential left on the table, but I think the people who can jump in at that moment are the ones who seize 10,000 medals.


Monster Hunter was also lively, centered around machines ending in 0!
I also think VVV2 kept sticking and sticking, then showed it through results.


OkiDoki Anko achieved Super Golden Legend!
Or rather, I wonder if the base values were incredibly high.
Otherwise, you do not get results like this Σ(゚Д゚ )!!


When checking the basement floor, Eureka & Disc 2 also had good results!
It is wonderful that the player stuck with Eureka, which is extremely difficult for setting estimation.


Kagura is seriously hard to put out medals on, but it is fun when you are playing it.
Gettama produced a result that felt like pure persistence, and I was personally impressed m(_ _)m


Zenigata was also smashing away with guts, and Ikki Tousen & Initial D 2 achieved Golden Legend.
When thinking about ending-number setups, I place quite a lot of importance on the outer variety corner’s situation.

VIVA Don 2 and Granbelm also had great results.
It is a Kita Denshi connection, but Starlight Drive also plays in Burning Express, so people who love the music should definitely try it.


Golden Legend was also confirmed from Fire Force & Mankin!
I feel like Mankin was the machine where Universal raised the signal fire for its counterattack.


Lupin stole treasures left and right, and I think Bio 5 was also getting initial hits solidly.
When I play Bio, I tend to choose Phoenix or Fireproof, and it really reminds me how important music is.

And here is the ranking for the day!
There was also a Super Golden Legend, and my impression was that the average was quite high.
I think the ending-number setup was machines ending in 0, but there also seemed to be other places set up in TUREUCHI-style rows, and the normal-machine corner looked like it had a high average.
More than anything, looking back, I have the impression that Universal machines were strong.
The feeling of searching for scattered pieces makes it worth using your imagination, so it was fun playing all day♪
Next time is the TUREUCHI on the first Saturday of March!
They have also announced the introduction of “Smart Pachislot Kabaneri of the Iron Fortress: Kaimon Decisive Battle” and “Smart Pachislot Thunder V”, so I am extremely excited (≧∇≦)b
Here is the current overall balance!
[2026 Overall Record]
Total investment: 6,900 medals
Total return: 4,625 medals
2 wins, 2 losses
I will get that built-up expected value paid back somewhere ( ・`д・´)