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HAZUSE TSUREUCHIHAZUSE TSUREUCHI Results Report

April 18, 2026 [No. 899] HAZUSE TUREUCHI Results Report (Nakano)

Konkichi starts asking himself what machines he is actually good at—time to sortie( ゚д゚ )

It was a battle with the new machine “A-SLOT+ Isekai Quartet BT” and the used machine “Smart Pachislot Super Black Jack” introduced!
“Smart Pachislot Super Black Jack” is a difficult machine to actually produce medal output with, but personally, I think the gameplay is quite good and it is a fun machine to play.
I still have not forgotten the moment I entered Joker Mode, pulled pinch patterns 4 times in a row, and then exited just like that(in the sense that I hold a grudge).

And once again, machine No. 1 continued as the designated hitter with “Matador III”.
It has a high average when it steps up to the plate, and it is a machine anyone can enjoy casually.
Personally, I play it while bracing myself in early-alert mode, but when you let your guard down, the notification on button stop can make you jump out of your seat, and that is part of the fun.

Honestly, I want to get into the stairway zone, within No. 32, and narrow down candidate machines with excitement.
But once again, that did not come true, and I entered with “54”.

My target this time was machines ending in 0, which I figured had not yet been selected, among the recently introduced used Yamasa machines.
Well, if I had drawn a good number, I would have normally run straight to “Smart Pachislot Super Black Jack”, though(-_-;)

It was a start from the rear side, but I figured people would spread out to some extent, so first I checked the situation on the first floor!

Then, machine No. 100 of “Smart Pachislot Hokuto no Ken” was open, so I sat down(`・ω・´)ゞ
Since it is also a spot that crosses between machine types, I was playing TUREUCHI with the user sitting next to me at “L Sengoku Otome 4: Senran ni Hirameku Keigan no Gunshi”♪

The initial hits stayed fairly light, which helped, and then a red aura, an immediate key battle point, appeared!
I wanted to stretch it through continuations while also sniping a chance from Musou Tensei Chance, but the chain did not extend and it ended…

As for my personal observations, only strong flags were connecting to hits, the mode did not seem to be moving, and the surrounding machines ending in 0 were not behaving strongly either.
So I decided I would let it go after the next initial hit.

Looking at the overall situation, the ones that seemed strong were machines ending in 3 and 5.
Since Jipang skips 49, consecutive placements for the TUREUCHI-style setup were starting to come into view, and what mattered was which side was the real target.

There were still machines that had not moved yet, so it was not something I could fully judge.
That said, I could not judge without playing, so I decided to attack machine No. 5-ending “L Mahjong Monogatari”!

When I am searching for possibilities like this, my personal decision standard is the height of the payout rate.
But “L Mahjong Monogatari” is really hard to estimate settings on(;・∀・)

As I kept playing and observing the hall, I gradually felt the people playing machines ending in 5 starting to leave.
In that case, could the real target be machines ending in 3?

And at that exact timing, machine No. 53 of “Smart Pachislot Shin Onimusha 3” was open!
If I was going to move, this was the moment( ・`д・´)

The initial hit led to Oni Gachi Chance, a point where I needed to fire myself up, but I missed it normally.
And let me just say that the cycles were deep and my investment swelled.

Then, on the result screen of that initial hit, a silver trophy appeared!
Since setting 3 is the one setting they would use the least, I decided this was mine and started committing to it(`・ω・´)

Then, a gold trophy also appeared, and I gave a fist pump( ̄ー ̄)b
However, even with a high setting, you cannot do anything unless you take it up to the upper tier, and of course there is also the fear of suddenly reaching the cycle ceiling.

For the time being, I managed to build my peak medal output to a little over 2000 medals, but little by little, I started getting bad at Onigiri Charge.

As a result, with the dreaded deep slump of blasting through the ceiling and finishing with a single AT, everything I had built up until then scattered to pieces by 20:30(`;ω;´)
Cash investment from there was honestly way too scary…

So I made an emergency landing at machine No. 123 of “LB Pachislot Evangelion: Yakusoku no Tobira”!
While picking up reach-eye roles, I fired off repeated Super BIGs!

From the BT loop, 600 medals, boom!
While doing that, I managed to get about 2000 medals in an instant.
What even was all that time on “Smart Pachislot Shin Onimusha 3”(・_・;)

There was a chance I could turn this around, so I played until the last possible moment, but I fell just one step short.
The cause of defeat was getting slightly stuck at the end, but being able to secure 1764 medals in a short time, even though I messed up the photo, could be called a stroke of luck.

I lost again this time, but I am grabbing high settings, so all I can do is wait for one of them to finally jump hard somewhere.
As for the result, my total investment, including saved medals, was 41K, and my return was 1764 medals, so I suppose it was better that it ended as only a small loss(;´Д`)

Finally, it is time for the Jipang final medal output check!

Matador put up solid results again this time♪
It was almost over 4000 medals, and I was reminded once again of its high potential.

From the Juggler series and HanaHana, multiple machines reached the 1000-medal class.

Thunder produced an over-3000-medal result.
Hyper Rush reached 4000 medals, so I think the hidden songs were probably unlocked too.
It also has many hidden button inputs, so once you know those, it becomes even more enjoyable.

Hokuto Tensei 2 had its top machine achieve Golden Legend!
Shin Onimusha 3 may have been a little underwhelming.
The reason? It was caused by Konkichi failing to fire(# ゚Д゚)<Damn it!!

From God Eater, led by machine No. 63 achieving Golden Legend, an over-4000-medal result also appeared.
Tokyo Ghoul produced two 6000-medal results!

By the way, my sworn friend was attacking machine No. 65 of Tokyo Ghoul, and he was half-snapping, saying, “This is really a super popular machine, right?” But after a while, he came back saying, “This might actually be fun,” and when I asked what happened, he said he had added 2000 medals with BitesΣ(゚Д゚ )

He then secured about 6000 medals in one punch, and at the end, he taunted me and went home.
Even the mild-mannered Konkichi is honestly about to snap soon…

From Kabaneri Kaimon Kessen, led by Golden Legend, 3000-medal and 4000-medal results also appeared.
It seems it ended without firing, but machine No. 75 was played hard for over 10000 games.

Tokyo Revengers had two machines in the 3000-medal class.
Sengoku Otome 4 also achieved Golden Legend!

BOFURI machine No. 113 seemed to misfire a bit(´;ω;`)
Fire Force 2 and Ghost in the Shell produced over-3000-medal results.

SBJ showed medal output from another dimension, but honestly, it was way too crazy(^_^;)
Two out of three machines reaching 11000 and 15000 medals is a level that makes you pull back a little.
If I had drawn an early number I would have aimed for it, but I do not think I could have drawn out that much potential myself…

I pulled Eva BT up to 3000 medals with sheer willpower(`・ω・´)ゞ
Monster Hunter Rise did not fully stretch, but it was a hard-fought effort all the way through.

Kaguya-sama casually reached 6000 medals.
VVV2 produced an over-8000-medal HARAKIRI DRIVE from machine No. 153!

Okidoki DUO Encore produced 6000 medals and 4000 medals!
There are things like public evaluation and contribution to operation, but my personal view is that worrying too much about that is also not quite right.

Underground, Eureka ART produced a wonderful result with 2000 medals.
Disc 2 also left behind results.

From the medal-machine variety area, Misao and Hard Boiled went over 3000 medals!
From the Smart Pachislot variety area, Tensei Shitara Ken Deshita reached 7000 medals and then went back and forth in the second half, but if it had blown up one more time, Super Golden Legend may have come into view.

From the circular island, Hibiki lifted the dumbbell and reached 3000 medals.
And then, Lupin THE Golden Legend!

Higurashi Matsuri 2 also kept up with 2000 medals.
Geass C.C., which became the deciding factor for attacking machines ending in 3, also went over 3000 medals!

Here is the ranking for the day!

As for the setup, I think there is no doubt it was machines ending in 3.
Thinking back, two events ago was probably machines ending in 1, the previous event was machines ending in 2, and this time was machines ending in 3, so you can feel a message there( ̄ー ̄)

I think there were also probably machines ending in 5 placed as fakes, making it a nice TUREUCHI-style setup.
Also, since 3 was connected, I think the three-machine islands were pretty strong too, right?

And next time, at last, we will have the super-main target machine, “Smart Pachislot Million God: Kamigami no Kiseki”, plus the new machine “L Pachislot Mobile Suit Gundam Unicorn Kakusei DRIVE” and an increase in “L Tokyo Ghoul” machines…

Speaking of early May, it is Golden Week!
To celebrate Ougon Tarou’s birthday again this year, we will shift the schedule a little and hold TUREUCHI on 5/5 (Tue., holiday) to fire off a celebratory shot(・∀・)

The first-floor layout has changed quite a lot, so I would like to move while taking that into account, but it does not look like I will have that kind of luxury.
I will let everything that has happened so far flow away, so seriously, give me a good number already!

Here is the current total balance!

[2026 Overall Results]
Total investment: 12052 medals
Total return: 9253 medals
Total balance: -2799 medals
3 wins, 5 losses

At the moment, it is -350 medals per battle, so it is not a fatal wound yet.
But when you keep grabbing high settings and still cannot win, it really wears down your mentality(´;ω;`)

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