Not losing to rain or wind, Konkichi charges in ( ゚д゚ )
A battle after the new machine “Smart Pachislot BIRDIE WING ‐Golf Girls’ Story‐” was introduced!
And quietly, “Smart Pachislot Hokuto no Ken” had also increased in number ( ̄ー ̄)
This time as well, machine No. 1 had “A-SLOT+ KONOSUBA: God’s Blessing on This Wonderful World!” as the designated hitter.
Last time, a user and I carried out a soul relay, but the result was a crushing defeat (T_T)
If possible, I wanted to grab No. 1 myself and get revenge!
Even if that didn’t happen, I wanted someone to purge that bad karma for us!

First of all, the best scenario would be for me to grab No. 1!
I drew while thinking, “Please!” and ended up with “No. 30”.
I didn’t get No. 1, but the number itself wasn’t a bad position.
I headed in thinking I should be able to secure something on the first floor, and then….

I confirmed that a user who basically almost never shows up in places like this was sitting at machine No. 100 of “Smart Pachislot Ghost in the Shell”.
In that case, I figured I’d aim for revenge on the exact same machine No. 88 as last time, so I sat down ( ・`д・´)


What saved me that day was that, after failing to clear the first Stand Alone Mission and thinking, “There’s no way I can do this,” I somehow forced through the judgment by pulling rare minor roles within the 3-game judge period several times.
Without that, I think my investment would have swelled up hard (;・∀・)


That said, rushing straight through the AT was the norm, and even after entering Cyberbrain RUSH, it still ended at 100 medals.
The user next to me had a high entry rate into Annihilation Zone, and even got a direct AT hit.
The behavior was clearly better than my machine, so I stepped away once to observe the situation inside the hall.
It was still before the TUREUCHI meal time, but I somehow felt that machines ending in 2 or 5 looked strong, so I decided to move machines.


Where I headed was machine No. 85 of “Smart Pachislot BIRDIE WING ‐Golf Girls’ Story‐”.
In terms of structure, it feels like something in the Kabaneri line.
Honestly, during normal state, my impression was, well… yeah.
That said, I do think the ST is fairly interesting.
Well, it is insanely tough, though (・_・;)
What makes it tough is that basically, unless you clear the sets that are multiples of 3, you can’t get any meaningful medal output.
System-wise, the 1st and 2nd sets are bonuses of about 100 medals. During those bonuses, you build up Bounty Points (I’m sure I’m not the only one who gets Hyper Big Bounty flashing through my mind), and the number of Bounty Points you’ve built up becomes the medal output in the 3rd set bonus.
In other words, it feels like the medal output you might be able to get is dangled in front of you like a carrot, and you’re made to keep running endlessly.


I did pull an Episode Bonus and managed to hang in there for a while, but….
In the end, on the 10th cycle right before the ceiling, I got a direct bonus from a co-op role, and when the ST rushed straight through, I broke (;´Д`)
Even through information sharing among our group, it became pretty decisive that machines ending in 2 might be stronger, right?
As I was wondering what to do next, the machine that caught my eye was “Iza! Bancho”.
Part of it was that it was nearby, but with my investment already swollen up, playing it was honestly scary.
What I chose instead was “A-SLOT+ Isekai Quartet BT” (`・ω・´)ゞ


I’ll climb my way up from here! And during a BT chain, I got it: a Kirin-pattern trophy (・∀・)

Now that it had come to this, I had no choice but to keep spinning and recover as much as possible!
And the Season 1 ending theme, “Isekai Girls♡Talk”, really is great(´▽`)

Well, in the end, the recovery was 216 medals (`;ω;´)
Against a total investment of 79K for the day, this brings tears to my eyes….
Finally, it was time for the love, anger, and sorrow-filled Jipang final medal output check!

First, the usual machine No. 1, and it was taken down properly!
It’s not a reach-eye type machine, so I think people will have their likes and dislikes, but if it left this kind of result, it must have been fun♪


From the Juggler series, Girls produced 3,000 medals!

From Hyper Rush, 1,000 medals appeared.
If someone had noticed earlier and put in more play, I think the medal output would have grown even more.


Tokyo Ghoul’s top was 4,000 medals, and Hokuto Tensei 2’s top was 3,000 medals.


Bio RE:3 produced 3,000 medals.
BIRDIE WING reached 9,000 medals, just shy of 10,000!
It was a machine ending in 2, so I think it was a hit, but the fact that it casually smashed straight through the ceiling made me shudder….


Otome 4 produced 3,000 medals.
For Iza Ban, it seems the regular who was playing machine No. 112 had their heart broken.
Even when you know it’s a high setting, there are moments when there’s just nothing you can do (^_^;)

From Million God, a magnificent Super Golden Legend achievement!
It was installed behind BIRDIE WING, so I happened to witness it, and when “Amazing Grace” appeared during the button push on the first set, I thought I had seen it wrong.
But then I could hear the hymn coming from behind me.
While thinking, “Congrats on the guaranteed minimum 10-chain!” I was busy hitting golf balls at the driving range myself.


Monster Hunter Rise achieved Golden Legend, and Fire Force 2 also fought hard with 4,000 medals!
Monster Hunter Sunbreak from the Monster Hunter series has also passed approval, so I’m looking forward to its appearance♪


Kaguya-sama casually hit 7,000 medals, showing its usual destructive power.
SBJ had a user do something huge and reached 9,000 medals!
Personally, I think it’s an interesting machine, but the result changes absurdly depending on whether everything clicks or not, so when you play it, go in with your mental defenses ready.


Looking down to the basement, Eureka ART produced 3,000 medals, including some leftover potential.
Disc Up 2 also produced two 2,000-medal results.

And from DMC5 came the day’s top medal output: 11,000 medals!
A machine ending in 2 also reached 6,000 medals, so Jipang’s basement really can’t be underestimated!

Zombieland Saga had both machines reach 2,000 medals, and Smart Pachislot Thunder also produced 1,000 medals.


The Isekai Quartet machine I finally reached had peaked at 4,000 medals, but when HAZUSE’s fastest downhill racer, Konkichi, played it, I reduced it hard (´;ω;`)
The nearby ALEX looked fun….


From the circular island, Gamera earned 4,000 medals!
Dumbbell also achieved Golden Legend, an excellent result!

Here are the rankings for the day!
Congratulations on two Super Golden Legend achievements (`・ω・´)ゞ
Lately, I feel like it’s getting harder to see through the setup, but in the end, it’s a form I can accept for myself, so being able to aim for one exact point no matter what lottery number I draw is fun.
The truly worst-case scenario is digging like crazy because you believe there’s treasure, only to find nothing at all.
Being able to move around every time while thinking there’s definitely something somewhere is simply fun.
Next time, we’ll have a TUREUCHI on the first Saturday of July!
At long last, “L Sengoku Otome 5: Gouka wo Ugatsu Shukuen no Soujin” marches out!
I’ve decided that my first play will be at Jipang, so I’m desperately holding back my urge to play it.
If I can get an early number, I’m going all in!
Here are the current total results!
[2026 Total Results]
Total investment: 21,528 medals
Total return: 15,017 medals
Total balance: -6,511 medals
4 wins, 8 losses
Maybe I shouldn’t have gone to the golf driving range.
That’s just hindsight, though….