Smart Pachislot Thunder V
Original IP
🌐Official websiteXOfficial social mediaWWiki
Payout Rate
100.5%~
108.1%
*When fully optimized
*4 setting levels
Net gain per game
-
Launch date
2026-03-02
Manufacturer
Official
QR code
Model NameLB/スマスロサンダーVHA
Certification No.5S0895
Net gain per game-
Model NameLB/スマスロサンダーVHA
Certification No.5S0895
Launch date2026-03-02
Manufacturer
Original IP
Official Site
Official social media
Wikipedia

Easy First-Play Guide

Basic Specifications

A type that mainly increases Payout through bonuses only.

A bonus draw is performed every game.
The main trigger is a bonus-indicating reel pattern; aim for a bonus through a wide variety of reel stop patterns and effects.

There are two bonus types: “Big Bonus” and “Regular Bonus”.
BIG is about 300 medals or more (including BT), and consists of Bonus game and JAC games.
After the Bonus game, Diagonal replay leads to a JAC game; lining up the Red 7 enters “RAIJIN LOOP”, turning it into a bonus that can award about 480 medals or more.
REG awards up to about 107 medals.

Normal-state Gameplay

Smart Pachislot Thunder V Normal-state Gameplay

During Normal state, a bonus draw is performed every game.
The main bonus routes are standalone bonus hits and bonus-indicating symbol combinations, and Simultaneous Wins with Replay, Cherry, or Watermelon also exist.

Whether a bonus has hit is indicated by effects and bonus-indicating reel patterns.
A bonus-indicating reel pattern stop or the “WIN” lamp lighting makes a Bonus Highly likely.

In addition to familiar “Cue sound”, “Lights off”, and “Flash” effects, new “Lightning Strike Effect” and “SPARK CHALLENGE” features are included.
Various rules exist depending on the effect.

Normal-state Effect Rules
Effects Rule
Cue sound Replay denied
An odd-sounding “? sound” means blank or Bonus.
Lights off The more reels go dark, the higher the Hit likelihood.
If accompanied by a Cue sound, the Hit likelihood rises further.
Flash Suggests Hit likelihood according to the Winning combination and Flash pattern.
A contradiction with the corresponding winning combination: Bonus Highly likely
Lightning Strike Effect RAKURAI occurs between the first and third stops.
With omen: For minor hits
No omen: Bonus hit likelihood increases
(Omen = cabinet-frame LED lights when the Lever is turned on)
SPARK CHALLENGE When a minor symbol plus a specific flash occurs, pressing the CHANCE button after the third stop triggers it.
On the next game, “%” indicates the Bonus hit likelihood.
[Specific Flash Patterns]
•Replay + SAMIDARE
•Cherry + Spark or Discharge
•Watermelon + V Shape or Lightning Strike SP

Corresponding winning combinations by Flash Effect pattern
Pattern Corresponding winning combination
NIAGARA Replay
SAMIDARE Replay
(High expectation)
ROLLING Bell
Ichimonji Cherry
Spark Cherry
(High expectation)
Discharge Cherry
(High expectation)
Dark W Pattern Watermelon
W-shape Watermelon
V Shape Watermelon
(High expectation)
Lightning Strike SP Watermelon
(Very high expectation)

SPARK CHALLENGE: Corresponding winning combination by “%” display
Display Corresponding winning combination
Tens digit is odd blank
Tens digit is even minor symbol or higher
Ones digit is 5 blank or BB Highly likely
Repeated digits rare minor symbol or higher

[Effects Mode]
Effects Mode can be set from the menu screen.
There are two modes, each with different effect content.

Features by Effects Mode
Mode Feature
STANDARD Mode equipped with original effects
When Watermelon is established, it is accompanied by 2 lights off or more, or a Lightning Strike Effect.
CLASSIC Mode that recreates the Effect Rules of the original Thunder V.

[reel slip display function]
Pressing the button for the reel stopped first again displays the reel slip count in the window below the left reel.

[Bonus-entry reel pattern display function]
After bonus alignment, holding the middle button displays “Ready!” on the LCD below the reels.
On the next lever after the display, the main reels show the Reel stop pattern from when a bonus is established.

[RIZIN Zone]
After BB ends, it enters RIZIN Zone.
It continues for 33G, and while active it is displayed on the LCD below the reels.

There are three effects during RIZIN Zone: “PANEL FLASH”, “Thunderclap Notice”, and “SPARK CHALLENGE”.
When the above effects do not occur, there is no chance of a rare minor symbol, so no minor symbol can be missed.

Also, after RB ends during RIZIN Zone, it enters RIZIN Zone again.

Effect Rules during RIZIN Zone
Effects Rule
PANEL FLASH Corresponds to Replay, Bell, or Cherry
Thunderclap Notice Corresponds to Cherry or Watermelon
SPARK CHALLENGE Occurs in some cases when Replay, Cherry, or Watermelon is established
(Unlike Normal state, it occurs without pressing the CHANCE button)
On the next game, “%” indicates the Bonus hit likelihood.

About Bonuses

Big Bonus
Smart Pachislot Thunder V Big BonusSmart Pachislot Thunder V About Bonuses

■Overview
A bonus entered from lining up the V symbols or lining up the red 7s.
Maximum Number of medals won is about 300 to about 480 medals or more.

Consists of Bonus game and JAC games.

During the Bonus game, challenge the technical intervention to increase the Number of medals won.
After success, Left-to-right stop and play normally is OK, but aiming for the TRIPLE V Symbol on the left reel lets you identify the Winning combination.

Technical intervention steps during BB (Bonus game)
technical intervention Steps
Smart Pachislot Thunder V Steps Use Reverse stop and play the middle/right reels normally.
Smart Pachislot Thunder V About Bonuses Aim for BAR from the middle to Bottom row of the left reel.
Win 14 medals when [BAR-Bell-Bell] stops on an upward-right line.
After winning them, Left-to-right stop and play normally is OK.

During BB (Bonus game), when playing while aiming for the TRIPLE V Symbol on the left reel
Stop patterns for each minor symbol
Stop pattern Winning combination
Smart Pachislot Thunder V Winning combination Bell A
(Middle row [V-Bell-Bell])
Smart Pachislot Thunder V Bell A Bell B
(Bottom row [V-Bell-Bell])
Smart Pachislot Thunder V Bell B Bell C
(Top row [V-Bell-Bell])
Smart Pachislot Thunder V Bell C bonus-indicating 15-coin symbol combination
(V FLASH)

After the Bonus game is played through, Bonus Trigger (BT) activates.

It moves to JAC IN standby state (1BET); Left-to-right stop and play normally is OK for play procedure.
A Diagonal replay stop leads to a JAC game; when Replay denied or a Red 7 notice appears, line up the Red 7 to move to the Bonus game again.

When Diagonal replay lines up, it moves to a JAC game.
If Diagonal replay does not line up or Red 7 is announced, RAIJIN LOOP is won.
Lining up the red 7s starts the Bonus game again, making it a bonus with Number of medals won of 480 or more.

Transition destination ratio from JAC IN standby state
Destination Ratio
JAC game About 85%
RAIJIN LOOP About 15%

Also during JAC games, challenge the technical intervention in the same way to increase the Number of medals won.
After success, aiming around the TRIPLE V Symbol (avoiding the BAR area) is OK.

Technical intervention steps during BB (JAC game)
technical intervention Steps
Smart Pachislot Thunder V Steps precise timing stop BAR on the Middle row of the left reel.
Smart Pachislot Thunder V About Bonuses After it stops, play the middle/right reels normally to win 10 medals.
After winning them, aim around the TRIPLE V Symbol to play.
Steps if precise timing stop is difficult (2-frame Timing stop)
technical intervention Steps
Smart Pachislot Thunder V Steps Use Reverse stop and play the middle/right reels normally.
Smart Pachislot Thunder V About Bonuses Aim for BAR from the middle to Bottom row of the left reel.
Win 10 medals when [BAR-Bell-Bell] stops on an upward-right line.
After winning them, aim around the TRIPLE V Symbol to play.
*Be careful: if the 2-frame Timing stop on the left reel fails, Bell is missed, resulting in a loss.

After BB ends, it enters “RIZIN Zone”.

Regular Bonus
Smart Pachislot Thunder V Regular Bonus


■Overview

A bonus entered from lining up the BAR symbols.
Maximum Number of medals won is 107.

During RB, challenge the technical intervention to increase the Number of medals won.
After success, aiming around the TRIPLE V Symbol (avoiding the BAR area) is OK.

Technical intervention steps during RB
technical intervention Steps
Smart Pachislot Thunder V Steps precise timing stop BAR on the Middle row of the left reel.
Smart Pachislot Thunder V About Bonuses After it stops, play the middle/right reels normally to win 10 medals.
After winning them, aim around the TRIPLE V Symbol to play.
Steps if precise timing stop is difficult (2-frame Timing stop)
technical intervention Steps
Smart Pachislot Thunder V Steps Use Reverse stop and play the middle/right reels normally.
Smart Pachislot Thunder V About Bonuses Aim for BAR from the middle to Bottom row of the left reel.
Win 10 medals when [BAR-Bell-Bell] stops on an upward-right line.
After winning them, aim around the TRIPLE V Symbol to play.
*Be careful: if the 2-frame Timing stop on the left reel fails, Bell is missed, resulting in a loss.

After RB ends, it returns to Normal state (only after RB ends during RIZIN Zone, it enters “RIZIN Zone”).

Information

The latest title in the Thunder V series appears as a Smart Pachislot machine.

It strongly follows the feel of the series machines.
It is a balanced spec that combines the easy-to-hit appeal inherent to Normal type machines with a satisfying Number of medals won.

Includes many replay-value elements such as Effects Mode selection, winning pattern collection, and the reel slip display function.

Equipped with a complete (*) function.
(*) A function that enters play-stop state when 19,000 medals are won in one day, using the point where the medal difference is most negative as the baseline. In that case, the machine gives advance notice. The play-stop state is unlocked by a setting change.