Smart Pachislot Thunder V
Original IP
🌐Official websiteXOfficial social mediaWWiki
Payout Rate
100.5%~
108.1%
*When fully optimized
*4 setting levels
Net gain per game
-
Launch date
2026-03-02
Manufacturer
Official
QR code
Model NameLB/スマスロサンダーVHA
Certification No.5S0895
Net gain per game-
Model NameLB/スマスロサンダーVHA
Certification No.5S0895
Launch date2026-03-02
Manufacturer
Original IP
Official Site
Official social media
Wikipedia
UpdatesSimultaneous Win likelihood, About bonus-indicating symbol combinations, Setting Hints(Last updated: March 27, 2026)

Effects

Effect Rules (Normal state)

[Cue sound]
In a Replay-denial effect, an odd-sounding “? sound” makes blank or Bonus highly likely.

[Lights-out effect]
The more reels go dark, the higher the hit likelihood.
If accompanied by a cue sound, the hit likelihood rises even further.

Corresponding winning combinations by blackout effect
When no cue sound occurs
Effects Corresponding winning combination
No blackout blank or Replay or Bell or Cherry
1 light off Replay or Bell or Cherry
2 lights off All winning combinations
3 lights off blank or Replay or Cherry or Watermelon
When cue sound occurs
Effects Corresponding winning combination
No blackout blank or Bell or Cherry
1 light off blank or Bell or Cherry
2 lights off blank or Cherry or Watermelon
3 lights off Watermelon
When “? sound” occurs
Effects Corresponding winning combination
No blackout Bonus
3 lights off blank or Bonus

[Flash Effect]
Hints at the hit likelihood according to the Winning combination and Flash pattern.

Corresponding winning combinations by flash pattern
Pattern Corresponding winning combination
NIAGARA Replay
SAMIDARE Replay
(High expectation)
ROLLING Bell
Ichimonji Cherry
Spark Cherry
(High expectation)
Discharge Cherry
(High expectation)
Dark W Pattern Watermelon
W-shape Watermelon
V Shape Watermelon
(High expectation)
Lightning Strike SP Watermelon
(Very high expectation)

[Lightning Strike Effect]
A Lightning Strike occurs between the first and third stops, and the Corresponding winning combination changes depending on the RAKURAI timing.
Also, if it is not accompanied by RAKURAI PRELUDE where the cabinet-frame LED lights when the lever is turned on, the Bonus hit likelihood rises.

Rules for RAKURAI effects
Effects Rule
RAKURAI PRELUDE occurs For minor hits
When minor hits are denied, expectations are very high
No RAKURAI PRELUDE + RAKURAI occurs on the First stop blank or Watermelon or Bonus
No RAKURAI PRELUDE + RAKURAI occurs on the Third stop Very high expectation for Cherry + Bonus

Corresponding winning combinations by RAKURAI timing when RAKURAI PRELUDE occurs
Timing Corresponding winning combination
First stop + cabinet-frame LED: White blank or Replay or Watermelon
First stop + cabinet-frame LED: Red Replay
Second stop + cabinet-frame LED: White Bell or Watermelon
Second stop + cabinet-frame LED: Red Bell
Third stop + cabinet-frame LED: White blank or Watermelon

[SPARK CHALLENGE]
When a minor symbol + specific flash occurs, this may occur if the CHANCE button is pressed after the third stop.
On the next game, “%” hints at the Corresponding winning combination and Bonus hit likelihood; if the display color differs, Bonus is highly likely.

SPARK CHALLENGE development rate and bonus hit likelihood by winning combination
Replay
Effects Development rate Bonus hit likelihood
No blackout or 3 lights off + SAMIDARE 50% 35%
1 light off + SAMIDARE Likely to develop 35%
Cherry
Effects Development rate Bonus hit likelihood
Spark 30% 35%
Discharge Likely to develop 35%
Watermelon
Effects Development rate Bonus hit likelihood
V Shape Likely to develop 35%
RAKURAI SP Likely to develop 66%

Corresponding winning combination by “%” display
Display Corresponding winning combination
5%(Blue) blank
10%(Blue) blank/Replay/Bell
11%(Blue) Cherry
15%(Blue) Replay
20%(Blue) Replay/Bell A
30%(Green) blank/Replay/Bell B
33%(Green) Cherry/Watermelon
40%(Green) Bell
50%(Red) blank/Replay
66%(Red) Watermelon
75%(Red) blank
77% Bonus
80%(Red) Bell

*According to HAZUSE research.

Effect Rules (during RIZIN Zone)

[PANEL FLASH]
Corresponds to Replay, Bell, or Cherry. The Corresponding winning combination changes depending on the Flash pattern.
Corresponding winning combinations by flash pattern
Pattern Corresponding winning combination
Smart Pachislot Thunder V Pattern
HIEN
Replay
Smart Pachislot Thunder V Replay
RAIJIN
Bell
Smart Pachislot Thunder V Bell
ISSEN
Cherry
Smart Pachislot Thunder V Cherry
JUMONJI
Cherry

Bonus hit likelihood by flash pattern
Pattern Hit likelihood
ISSEN Low
HIEN
JUMONJI
RAIJIN High

[Thunderclap Notice]
Corresponds to Cherry or Watermelon.
When the lever is turned on, the cabinet-frame LED lights, and the Corresponding winning combination changes depending on the lighting pattern.

Corresponding winning combinations by lighting pattern
Pattern Corresponding winning combination
Upper section only Cherry or Watermelon
Upper section + side LED purple Watermelon

[SPARK CHALLENGE]
May occur on some Replay/Cherry/Watermelon wins (unlike normal state, it can occur without pressing the CHANCE button).
On the next game, “%” hints at the Corresponding winning combination and Bonus hit likelihood; if the display color differs, Bonus is highly likely.

Corresponding winning combination by “%” display
Display Corresponding winning combination
5%(Blue) blank
10%(Blue) blank/Replay/Bell
11%(Blue) Cherry
15%(Blue) Replay
20%(Blue) Replay/Bell A
30%(Green) blank/Replay/Bell B
33%(Green) Cherry/Watermelon
40%(Green) Bell
50%(Red) blank/Replay
66%(Red) Watermelon
75%(Red) blank
77% Bonus
80%(Red) Bell

*According to HAZUSE research.

BB Ending Screen

There are multiple LCD screens below the reels at the end of BB.
Setting hints are provided according to the screen type.
BB End screen hints
Basic screen
End screen Hint detail
Default (Unlit) Basic pattern
Lit Setting 2 or higher is highly likely
During 1G streak
End screen Hint detail
Tarot Basic pattern
Tarot + meteor Setting 2 or higher is highly likely

*According to HAZUSE research.

RB Ending Screen

There are multiple LCD screens below the reels at the end of RB.
Setting hints are provided according to the screen type.
RB End screen hints
End screen Hint detail
Default Basic pattern
IKKAKU-KUN APPEARS Setting 5 or higher is highly likely

*According to HAZUSE research.