
| Model Name | LB/スマスロサンダーVHA |
|---|---|
| Certification No. | 5S0895 |
| Net gain per game | - |
| Official Site | — |
|---|---|
| Official social media | — |
| Wikipedia | — |
Effects
Effect Rules (Normal state)
In a Replay-denial effect, an odd-sounding “? sound” makes blank or Bonus highly likely.
[Lights-out effect]
The more reels go dark, the higher the hit likelihood.
If accompanied by a cue sound, the hit likelihood rises even further.
| Corresponding winning combinations by blackout effect | |
| When no cue sound occurs | |
| Effects | Corresponding winning combination |
| No blackout | blank or Replay or Bell or Cherry |
| 1 light off | Replay or Bell or Cherry |
| 2 lights off | All winning combinations |
| 3 lights off | blank or Replay or Cherry or Watermelon |
| When cue sound occurs | |
| Effects | Corresponding winning combination |
| No blackout | blank or Bell or Cherry |
| 1 light off | blank or Bell or Cherry |
| 2 lights off | blank or Cherry or Watermelon |
| 3 lights off | Watermelon |
| When “? sound” occurs | |
| Effects | Corresponding winning combination |
| No blackout | Bonus |
| 3 lights off | blank or Bonus |
[Flash Effect]
Hints at the hit likelihood according to the Winning combination and Flash pattern.
| Corresponding winning combinations by flash pattern | |
| Pattern | Corresponding winning combination |
| NIAGARA | Replay |
| SAMIDARE | Replay (High expectation) |
| ROLLING | Bell |
| Ichimonji | Cherry |
| Spark | Cherry (High expectation) |
| Discharge | Cherry (High expectation) |
| Dark W Pattern | Watermelon |
| W-shape | Watermelon |
| V Shape | Watermelon (High expectation) |
| Lightning Strike SP | Watermelon (Very high expectation) |
[Lightning Strike Effect]
A Lightning Strike occurs between the first and third stops, and the Corresponding winning combination changes depending on the RAKURAI timing.
Also, if it is not accompanied by RAKURAI PRELUDE where the cabinet-frame LED lights when the lever is turned on, the Bonus hit likelihood rises.
| Rules for RAKURAI effects | |
| Effects | Rule |
| RAKURAI PRELUDE occurs | For minor hits When minor hits are denied, expectations are very high |
| No RAKURAI PRELUDE + RAKURAI occurs on the First stop | blank or Watermelon or Bonus |
| No RAKURAI PRELUDE + RAKURAI occurs on the Third stop | Very high expectation for Cherry + Bonus |
| Corresponding winning combinations by RAKURAI timing when RAKURAI PRELUDE occurs | |
| Timing | Corresponding winning combination |
| First stop + cabinet-frame LED: White | blank or Replay or Watermelon |
| First stop + cabinet-frame LED: Red | Replay |
| Second stop + cabinet-frame LED: White | Bell or Watermelon |
| Second stop + cabinet-frame LED: Red | Bell |
| Third stop + cabinet-frame LED: White | blank or Watermelon |
[SPARK CHALLENGE]
When a minor symbol + specific flash occurs, this may occur if the CHANCE button is pressed after the third stop.
On the next game, “%” hints at the Corresponding winning combination and Bonus hit likelihood; if the display color differs, Bonus is highly likely.
| SPARK CHALLENGE development rate and bonus hit likelihood by winning combination | ||
| Replay | ||
| Effects | Development rate | Bonus hit likelihood |
| No blackout or 3 lights off + SAMIDARE | 50% | 35% |
| 1 light off + SAMIDARE | Likely to develop | 35% |
| Cherry | ||
| Effects | Development rate | Bonus hit likelihood |
| Spark | 30% | 35% |
| Discharge | Likely to develop | 35% |
| Watermelon | ||
| Effects | Development rate | Bonus hit likelihood |
| V Shape | Likely to develop | 35% |
| RAKURAI SP | Likely to develop | 66% |
| Corresponding winning combination by “%” display | |
| Display | Corresponding winning combination |
| 5%(Blue) | blank |
| 10%(Blue) | blank/Replay/Bell |
| 11%(Blue) | Cherry |
| 15%(Blue) | Replay |
| 20%(Blue) | Replay/Bell A |
| 30%(Green) | blank/Replay/Bell B |
| 33%(Green) | Cherry/Watermelon |
| 40%(Green) | Bell |
| 50%(Red) | blank/Replay |
| 66%(Red) | Watermelon |
| 75%(Red) | blank |
| 77% | Bonus |
| 80%(Red) | Bell |
*According to HAZUSE research.
Effect Rules (during RIZIN Zone)
Corresponds to Replay, Bell, or Cherry. The Corresponding winning combination changes depending on the Flash pattern.
| Corresponding winning combinations by flash pattern | |
| Pattern | Corresponding winning combination |
![]() HIEN |
Replay |
![]() RAIJIN |
Bell |
![]() ISSEN |
Cherry |
![]() JUMONJI |
Cherry |
| Bonus hit likelihood by flash pattern | |
| Pattern | Hit likelihood |
| ISSEN | Low |
| HIEN | ↓ |
| JUMONJI | ↓ |
| RAIJIN | High |
[Thunderclap Notice]
Corresponds to Cherry or Watermelon.
When the lever is turned on, the cabinet-frame LED lights, and the Corresponding winning combination changes depending on the lighting pattern.
| Corresponding winning combinations by lighting pattern | |
| Pattern | Corresponding winning combination |
| Upper section only | Cherry or Watermelon |
| Upper section + side LED purple | Watermelon |
[SPARK CHALLENGE]
May occur on some Replay/Cherry/Watermelon wins (unlike normal state, it can occur without pressing the CHANCE button).
On the next game, “%” hints at the Corresponding winning combination and Bonus hit likelihood; if the display color differs, Bonus is highly likely.
| Corresponding winning combination by “%” display | |
| Display | Corresponding winning combination |
| 5%(Blue) | blank |
| 10%(Blue) | blank/Replay/Bell |
| 11%(Blue) | Cherry |
| 15%(Blue) | Replay |
| 20%(Blue) | Replay/Bell A |
| 30%(Green) | blank/Replay/Bell B |
| 33%(Green) | Cherry/Watermelon |
| 40%(Green) | Bell |
| 50%(Red) | blank/Replay |
| 66%(Red) | Watermelon |
| 75%(Red) | blank |
| 77% | Bonus |
| 80%(Red) | Bell |
*According to HAZUSE research.
BB Ending Screen
Setting hints are provided according to the screen type.
| BB End screen hints | |
| Basic screen | |
| End screen | Hint detail |
| Default (Unlit) | Basic pattern |
| Lit | Setting 2 or higher is highly likely |
| During 1G streak | |
| End screen | Hint detail |
| Tarot | Basic pattern |
| Tarot + meteor | Setting 2 or higher is highly likely |
*According to HAZUSE research.
RB Ending Screen
Setting hints are provided according to the screen type.
| RB End screen hints | |
| End screen | Hint detail |
| Default | Basic pattern |
| IKKAKU-KUN APPEARS | Setting 5 or higher is highly likely |
*According to HAZUSE research.



