Payout Rate
97.5%~
114.9%
Net gain per game
~6.0 coins
Launch date
2026-03-02
Manufacturer
Official
QR code
Model NameL 甲鉄城のカバネリ 海門決戦 XX
Certification No.5S1358
Net gain per game~6.0 coins
Model NameL 甲鉄城のカバネリ 海門決戦 XX
Certification No.5S1358
Launch date2026-03-02
Manufacturer
Kabaneri of the Iron Fortress
Official Sitehttps://kabaneri.com/
Official social mediahttps://x.com/anime_kabaneri
Wikipediahttps://ja.wikipedia.org/wiki/甲鉄城のカバネリ
UpdatesAbout Black Smoke Points, Setting Hints, Draw at cycle arrival
(Last updated June 11, 2026)

Effects

Effect Rules (Normal Play)

[Stage Change Effect]
A character-art stage change may occur, and when it does, it hints at the required points.
Stage Change Effect Rules
Effects Rule
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato RuleMumei Hint that the required Mumei points are close
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Mumei
Ikoma
Hint that the required Ikoma points are close
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Ikoma
Kageyuki
Hint that the required Kabane points are close

[Conversation Effect]
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato [Conversation Effect]

The conversation content may hint at the required points.
Also, if certain effects appear in Mumei and Ikoma conversation effects, they hint at the required points.

Conversation Effect Rules
Effects Rule
Red text (Mumei) Hint that the required Mumei points are close
Red text (Mumei) + reply Strong hint that the required Mumei points are close
Green text (Ikoma) Hint that the required Ikoma points are close
Green text (Ikoma) + reply Strong hint that the required Ikoma points are close
Blue text (Helmsman) Hint that the required Kabane points are close
Blue text (Helmsman) + reply Strong hint that the required Kabane points are close

Conversation Effect Rules
Effects Rule
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Rule
Mumei: “Close!”
Hint that the required Mumei points are close
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Mumei: “Close!”
Ikoma: “Ugh…”
Hint that the required Ikoma points are close
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Ikoma: “Ugh…”
Ikoma: “There must be a helmsman giving orders…!”
Hint that the required Kabane points are close

[Mini-Character Effect]
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato [Mini-Character Effect]

Mini-character lines may hint at the required points.

Mini-Character Effect Rules
Effects Rule
Leaves without saying anything More likely to appear the closer the appearing character is to the required points
Hehe…
Almost there Hint that the appearing character is close to the required points
It’s close Strong hint that the appearing character is close to the required points

[Reel Flash]
If an unusual reel flash occurs when Replay or Bell aligns, it hints that the required Mumei or Ikoma points are close.
If it occurs during a CZ precursor, the actual CZ precursor is highly likely.
Also, if a V-flash occurs during a cycle precursor, a Bonus is highly likely.

[Effects During a Precursor]

Effect Rules During a Precursor
Effects Rule
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Rule
Depressed Mumei Effect
Corresponds to Replay or Chance pattern
If contradicted, the Hit likelihood increases
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Depressed Mumei Effect
Roulette Effect
Corresponds to Chance pattern
If contradicted, the Hit likelihood increases
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Corresponds to Chance pattern
Text Effect
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Text Effect
Frame Effect
Blue effect increases the Hit likelihood
Black effect gives Very high expectation
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Frame Effect
Kabane Defeat Effect
Corresponds to Bell
If contradicted, the Hit likelihood increases
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Corresponds to Bell
Shoji Effect
The later Mumei passes by, the more the Hit likelihood increases
If a Kabane passes by instead of Mumei, Very high expectation
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Shoji Effect
I Am Kabaneri Effect
If it occurs before moving to “Kabane Final Defense Zone,” expectations are high; if it moves to “Kabane Final Defense Zone” after failure, the EPISODE BONUS Hit likelihood greatly increases
If it occurs during “Kabane Final Defense Zone,” Very high expectation + the EPISODE BONUS Hit likelihood greatly increases
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato I Am Kabaneri Effect
Butterfly Flight Effect
If a blue butterfly lands on the cycle icon, Very high expectation
If a red butterfly lands, Very high expectation + the EPISODE BONUS Hit likelihood greatly increases
If the red butterfly passes without landing, EPISODE BONUS is highly likely
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Butterfly Flight Effect
UI Roulette Effect
Sign: the more it appears, the higher the expectation; Sign + Chance pattern gives Very high expectation
Opportunity: if Opportunity + Chance pattern denied, Very high expectation
Extremely hot: Hit likelihood greatly increases + Very high expectation for EPISODE BONUS
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato UI Roulette Effect
Kurusu appears
Hit likelihood increases as soon as it occurs
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Kurusu appears
Mumei Line Effect (green text or higher)
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Effect Rules (Normal Play)
Conversation Effect
Gold text greatly increases the EPISODE BONUS Hit likelihood
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Conversation Effect
Next-episode preview
The EPISODE BONUS Hit likelihood greatly increases as soon as it occurs
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Next-episode preview
“Extremely hot” notice

[Effects During a CZ Precursor]

Effect Rules During a CZ Precursor
Effects Rule
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Rule
Suzunari Effect
Corresponds to Bell
If contradicted, the Hit likelihood increases
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Corresponds to Bell
Kabane Passing Effect
The more Kabane pass by, the more the Hit likelihood increases
If a Kabane stops and attacks, Very high expectation
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Kabane Passing Effect
Kabane Face Close-up Effect
The more it occurs, the more the Hit likelihood increases
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Kabane Face Close-up Effect
Shoji Effect
The more Kabane pass by, the more the Hit likelihood increases
If Mumei passes by instead of a Kabane, Very high expectation
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Shoji Effect
Butterfly Flight Effect
If a butterfly lands on the Mumei/Ikoma icon, Very high expectation
If a butterfly flies to the Ikoma icon during the Mumei CZ precursor, the Douan CZ Hit likelihood greatly increases
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Butterfly Flight Effect
UI Roulette Effect
Sign: the more it appears, the higher the expectation; Sign + Chance pattern gives Very high expectation
Opportunity: if Opportunity + Chance pattern denied, Very high expectation
Extremely hot: Hit likelihood greatly increases + Very high expectation for Douan CZ
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato UI Roulette Effect
Mumei CZ Notification Effect
If a Kabane appears from the tunnel door, Mumei CZ is highly likely
If it occurs during the Ikoma CZ precursor, Very high expectation for Douan CZ
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Mumei CZ Notification Effect
Ikoma CZ Notification Effect
If Ikoma breaks the chains, Ikoma CZ is highly likely
If it occurs during the Mumei CZ precursor, Very high expectation for Douan CZ
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Ikoma CZ Notification Effect
Douan Teaser Effect
If Douan appears, Douan CZ is highly likely

*According to HAZUSE research.

Effect Rules (During ST)

[Corresponding Winning Combinations by Effect]
The corresponding winning combinations for each effect outside a precursor are as follows.
These rules apply when aiming for the sandwiched pattern [Blue 7 / Replay / Blue 7] on the left reel.
Corresponding Winning Combinations by Effect
Effects Corresponding winning combination
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Effects
ST Conversation Effect
blank or Chance pattern
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato blank or Chance pattern
Kabane Navi Effect
Rising-right Replay or Chance pattern
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Kabane Navi Effect
Battle Situation Effect
Middle-row replay or Chance pattern
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Battle Situation Effect
Gunfire Effect
Rising-right Bell or Chance pattern
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Gunfire Effect
Character Step-up Effect
Bottom-row Bell or Chance pattern
Chance Pattern Hit Likelihood by Effect
Effects Hit likelihood
ST Conversation Effect 10%
Kabane Navi Effect 20%
Battle Situation Effect 45%
Gunfire Effect 10%
Character Step-up Effect 50%

Notable Effect Rules
Effects Rule
When the Lever is turned on / red line Chance pattern is highly likely
If it is a single Chance pattern, Bonus is highly likely
Kabane Navi Effect with a female Kabane on the left Chance pattern is highly likely
Character Step-up Effect / Step 2 Mumei
Character Step-up Effect / Step 3 Kurusu Composite Chance pattern or All-Star Pattern is highly likely

Corresponding Winning Combinations by Meter Step-up Effect
Step count Corresponding winning combination
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Step count
Step 1
minor symbol or better
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato minor symbol or better
Step 2
Chance pattern is highly likely
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Step 2
Step 3
Composite Chance pattern or All-Star Pattern is highly likely
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Step 3
Step 4
Very high expectation for All-Star Pattern

[Hidden Button]

Hidden Button Procedure and Rules During ST
Procedure Rule
Press the PUSH button from Chance pattern formation until the precursor ends A confirmed notice occurs for some Bonus wins
Rapidly press the PUSH button during the wait on the game where “Aim for Rokkonsyojo Pattern” occurs in a continuous effect

[Panel Shake Mode]
During ST, it can be set by pressing and holding the sub LCD for at least 1.5 seconds while the reels are not spinning.
(After setting, the area below the sub LCD lights red)

While set, on about 70% of Bonus-winning games, the Bonus is announced by a “pokyuun” notification sound sometime from Lever ON to the third stop.

*According to HAZUSE research.

Effect Rules (During Upper ST)

[Corresponding Winning Combinations by Effect]
The corresponding winning combinations for each effect outside a precursor are as follows.
These rules apply when aiming for the sandwiched pattern [Blue 7 / Replay / Blue 7] on the left reel.
Corresponding Winning Combinations by Effect
Effects Corresponding winning combination
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Effects
ST Conversation Effect
blank or Chance pattern
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato blank or Chance pattern
Line Effect (Kageyuki appears)
Rising-right Bell or Chance pattern
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Line Effect (Kageyuki appears)
Line Effect (Ikoma and Mumei appear)
Middle-row replay or Chance pattern
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Effect Rules (During Upper ST)
Kageyuki Gunfire Effect
Rising-right Replay or Chance pattern
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Kageyuki Gunfire Effect
Ikoma Attack Effect
Bottom-row Bell or Chance pattern

*According to HAZUSE research.

Effect Rules (During Kabaneri ATTACK)

[Corresponding Winning Combinations by Effect]
The corresponding winning combinations for each effect are as follows.
Also, when 300 medals are added in Mumei rapid-tap add-on, “Tsuranuki Add-on” has Very high expectation to occur.
Corresponding Winning Combinations by Effect
Effects Corresponding winning combination
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Effects
Add-on Effect (Ikoma)
blank or Bell or Chance pattern
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Add-on Effect (Ikoma)
Two-Split Effect (Ikoma)
Bell or Chance pattern
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Bell or Chance pattern
Add-on Effect (Mumei)
blank or Replay or Chance pattern
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Add-on Effect (Mumei)
Two-Split Effect (Mumei)
Replay or Chance pattern
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Replay or Chance pattern
Add-on Effect (Kurusu)
Chance pattern
(Expect an add-on of 200 medals or more)
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Chance pattern
Two-Split Effect (Kurusu)

*According to HAZUSE research.

About Hints on the Sub LCD

[Background Pattern]
There are three sub LCD background patterns.
It may change at certain timings, and the background gives hints about the ceiling cycle.
Sub LCD Background Pattern Hints
Background pattern Hint content
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Hint content
Default
Basic pattern
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Basic pattern
Cherry blossoms
EPISODE BONUS win within 4 cycles is highly likely
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Cherry blossoms
Kaimon Castle
Ceiling is 596G + EPISODE BONUS win within 4 cycles + Kaimon Recollection are highly likely

[While Demo Screen Is Displayed]
While the demo screen is displayed, the current cycle count and membrane level are shown on the sub LCD.
The membrane level hints at held Kabane Points, and a higher level hints that cycle arrival is closer.

Sub LCD Demo Screen Display Hints
Demo screen Cycle-arrival likelihood
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Cycle-arrival likelihood
Membrane Lv.0
Far
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Far
Membrane Lv.1
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Membrane Lv.1
Membrane Lv.2
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Membrane Lv.2
Membrane Lv.3
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Membrane Lv.3
Membrane Lv.4
Near

*According to HAZUSE research.

About Milestone Effects

During Normal state, a Milestone Effect may occur each time the sub LCD game count reaches 30G or every 100G.
When it occurs, the displayed character type hints at the Bonus hit likelihood for the current cycle.

Milestone Effects do not occur during continuous effects, the Fourth Section Tunnel/Strategy Meeting, or Kabane Final Defense Zone; they occur when moving to the Normal stage after those end.

Hints by Milestone Effect
Character Bonus win likelihood for the current cycle
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Character
Yuna
Basic pattern
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Basic pattern
Kajika
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Kajika
Mumei
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Mumei
Ayame
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Ayame
Reclining Mumei
High expectation
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato High expectation
Cherry Blossom Mumei
Very high expectation

*According to HAZUSE research.

About Black Smoke Point Hints

[Conversation Effect]
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato [Conversation Effect]

Conversation Effects outside a precursor give Black Smoke Point hints.
When many points are accumulated, the occurrence frequency of Conversation Effects seems to increase slightly.

Hints by Conversation Effect
Effects Hint content
Miyuki If it occurs on blank, it hints at accumulated points
If it occurs when Bells align, it hints at accumulated points (extreme)
Miyuki → Kageyuki (white) If it occurs on blank, it hints at accumulated points (strong)
If it occurs when Bells align, it hints at accumulated points (extreme)
Miyuki → Kageyuki (red) Hints at accumulated points (extreme) as soon as it occurs
Any character (reply does not matter) If it occurs on Replay or when Bells align, it hints at accumulated points (extreme)
Any character (with reply) If it occurs on blank, it hints at accumulated points (strong)

[Folding Fan Effect]
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato [Folding Fan Effect]

The Folding Fan Effect outside a precursor corresponds to Replay or Chance pattern, and if it appears on blank, it gives a Black Smoke Point hint.

Hints by Conversation Effect
Effects Hint content
Folding fan (white) If it occurs on blank, it hints at accumulated points (strong)
Folding fan (blue) If it occurs on blank, it hints at accumulated points (extreme)

[Window Step-up Effect]
In the Window Step-up Effect outside a precursor, Black Smoke Point hints are given based on the step count and Winning combination.

Hints by Window Step-up Effect
Step count Hint content
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Hint content
Step 1
If it occurs on Replay or Bell, it hints at accumulated points (strong)
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Step 1
Step 2
If it occurs on blank, it hints at accumulated points
If it occurs on Replay, it hints at accumulated points (strong)
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Step 2
Blue window
If it occurs when Chance pattern is denied, it hints at accumulated points (extreme)

*According to HAZUSE research.

About Fortune Slips

Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato About Fortune Slips

During Normal state, fortune slips may be obtained at certain timings.
For fortune slips, either “Rinne Fortune Slip” or “Item Fortune Slip” can be selected; Rinne Fortune Slip gives hints about held CZ points and cycle draws, while Item Fortune Slip gives Setting hint.

Also, Item Fortune Slip has timings when certain Setting hints are more likely to appear.

Hints by Fortune Slip
Rinne Fortune Slip
Fortune slip Hint content
Opportunity within the first cycle High expectation for the 1st cycle
Opportunity within two cycles High expectation for the 2nd cycle
Opportunity within three cycles High expectation for the 3rd cycle
Opportunity within four cycles High expectation for the 4th cycle
Signs in the first and second cycles High expectation for the 1st and 2nd cycles
Signs in the first and third cycles High expectation for the 1st and 3rd cycles
Signs in the second and third cycles High expectation for the 2nd and 3rd cycles
Signs in the second and fourth cycles High expectation for the 2nd and 4th cycles
Signs in the third and fourth cycles High expectation for the 3rd and 4th cycles
Signs in the first, second, and third cycles High expectation for the 1st, 2nd, and 3rd cycles
Signs in the first, second, and fourth cycles High expectation for the 1st, 2nd, and 4th cycles
Signs in the first, third, and fourth cycles High expectation for the 1st, 3rd, and 4th cycles
May Rinne bring good fortune Bonus win in the current cycle is highly likely
Rokkonsyojo EPISODE BONUS win in the current cycle is highly likely
Small luck: Mumei sign Required-point arrival for Mumei Chance Pattern is closer than Ikoma Chance Pattern
Small luck: Ikoma sign Required-point arrival for Ikoma Chance Pattern is closer than Mumei Chance Pattern
Middle luck: Mumei close Required-point arrival for Mumei Chance Pattern is closer than Ikoma Chance Pattern + only a little remains until required-point arrival for Mumei Chance Pattern
Middle luck: Ikoma close Required-point arrival for Ikoma Chance Pattern is closer than Mumei Chance Pattern + only a little remains until required-point arrival for Ikoma Chance Pattern
Item Fortune Slip
Fortune slip Hint content
Tsuranuki Tube Less likely to appear on Setting 4
Mumei’s pistol Less likely to appear on Setting 3
Suicide bag Less likely to appear on Setting 1
Kurusu’s sword Denies certain settings
Mumei’s kendama
Ayame’s bow High-setting hint (weak)
Miyama Karasu-ageha High-setting hint (strong)
Small luck: Play with peace of mind Setting 2 or higher is highly likely
Middle luck: Good news; no need to hesitate Setting 4 or higher is highly likely
Great luck: The best fortune will arrive Setting 6 is highly likely

Item Fortune Slip
Timings when certain Setting hints are more likely to appear
·From morning opening through the 5th fortune slip
·Fortune slips on multiples of 5

Appearance Trend for Item Fortune Slip “Small luck”
Count Trend
1st time More likely to appear on Setting 6
2nd time More likely to appear on Setting 2 or 6
3rd time More likely to appear on Setting 3 or 6
4th time More likely to appear on Setting 4 or 6
5th time More likely to appear on Setting 5 or 6

*According to HAZUSE research.

About Rapid-Tap Add-ons During Kabaneri ATTACK

Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato About Fortune Slips

During Kabaneri ATTACK, rapid-tap add-ons may occur.
When certain number-of-medals-added displays occur, Setting hint is given.

Hints from Specific Number of Medals Added Displays
Number of medals added Hint content
+44 Setting 4 or higher is highly likely
+55 Setting 5 or higher is highly likely
+66 Setting 6 is highly likely
+77 Setting 6 is highly likely

*According to HAZUSE research.

About Hints During Kabaneri BONUS

[Character Introduction]
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato [Character Introduction]

During Kabaneri BONUS, character introductions occur.
Setting hints are given according to the type of character that appears.

The appearance rate of “Biba” changes according to the total number of games played that day.

Hints by Character Introduction
Character Hint content
Male characters Setting 3 or 5 hint
Female characters Even-setting hint
Biba Setting 4 or higher is highly likely

Character Introduction Allocation
After 1–5000G played
setting Male characters Female characters Biba
Setting 1 50.00% 50.00%
Setting 2 42.50% 57.50%
Setting 3 58.50% 41.50%
Setting 4 41.40% 58.50% 0.10%
Setting 5 60.00% 39.90% 0.10%
Setting 6 39.85% 60.00% 0.15%
After 5001–7000G played
setting Male characters Female characters Biba
Setting 1 50.00% 50.00%
Setting 2 42.50% 57.50%
Setting 3 58.50% 41.50%
Setting 4 39.50% 58.50% 2.00%
Setting 5 60.00% 38.00% 2.00%
Setting 6 37.00% 60.00% 3.00%
After 7001–8000G played
setting Male characters Female characters Biba
Setting 1 50.00% 50.00%
Setting 2 42.50% 57.50%
Setting 3 58.50% 41.50%
Setting 4 31.50% 58.50% 10.00%
Setting 5 60.00% 30.00% 10.00%
Setting 6 25.00% 60.00% 15.00%
After 8001G or more played
setting Male characters Female characters Biba
Setting 1 50.00% 50.00%
Setting 2 42.50% 57.50%
Setting 3 58.50% 41.50%
Setting 4 41.40% 58.50% 0.10%
Setting 5 60.00% 39.90% 0.10%
Setting 6 39.85% 60.00% 0.15%

[Voice on Successful Reverse-Stop Cut-in]
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato About Hints During Kabaneri BONUS

When a reverse-stop cut-in occurs during Kabaneri BONUS, challenge the technical intervention.
On success, the Black Blood Plasma meter accumulates and a voice occurs; Setting hints are given according to the voice type.
(Lamps around the sub LCD light in sync with the voice)

After success, the voice can be played again by pressing the PUSH button or touching the sub LCD until the next game’s Lever ON.

Hints by Voice on Successful Reverse-Stop Cut-in
Voice Hint content
Male characters other than Kageyuki Setting 3 or 5 hint
Female characters Even-setting hint
Kageyuki: “Why didn’t you tell me I was human!!” High-setting hint (weak)
Kageyuki: “Am I… human, or Kabane!?” High-setting hint (medium)
Kageyuki: “Maybe this is the last one this year.” High-setting hint (strong)
Mumei: “This machine really isn’t normal…” Setting 2 or higher is highly likely
No voice Setting 5 or higher is highly likely
Lamps around the sub LCD
Lamp color Corresponding voice
Lower lamp lights up Male characters other than Kageyuki
Upper lamp lights up Female characters
Upper and lower lamps light up Kageyuki (one of the three types)
Upper/lower lamps + strobe lamp light up Mumei: “This machine really isn’t normal…”
Does not light up No voice

*According to HAZUSE research.

About Number of Medals Won Displays

Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato About Number of Medals Won Displays

In AT, a medal-count display may occur when a certain number of medals has been won.
When certain medal-count displays occur, Setting hint is given.

Hints from Specific Number of Medals Won Displays
Medal-count display Hint content
456OVER Setting 4 or higher is highly likely
666OVER Setting 6 is highly likely

*According to HAZUSE research.

About ST End Screens

There are multiple ST End screens.
Setting hints are given according to the screen type.

The appearance rate of “Mumei & Ayame” changes according to the total number of games played that day.

ST End Screen Hints
End screen Hint content
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Hint content
Iron geta
Basic pattern
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato Basic pattern
Kotetsujo characters
High setting hint
Smart Pachislot Kabaneri of the Iron Fortress: Battle of Unato High setting hint
Mumei & Ayame
Setting 6 is highly likely

Conditions for increased appearance rate of “Mumei & Ayame”
·Appearance rate increases between 5001G and 7000G
·Appearance rate greatly increases between 7001G and 8000G

*According to HAZUSE research.

About Sammy Trophy

Sammy Trophy may appear on the ST End screen.
Setting hints are given according to the Sammy Trophy type.
Sammy Trophy Hints
Trophy Hint content
Bronze Setting 2 or higher is highly likely
Silver Setting 3 or higher is highly likely
Gold Setting 4 or higher is highly likely
Kirin Setting 5 or higher is highly likely
Rainbow Setting 6 is highly likely

Sammy Trophy Appearance Rate
After 1–1000G played
setting Bronze Silver Gold
Setting 1
Setting 2 0.10%
Setting 3 0.20% 0.05%
Setting 4 0.40% 0.06% 0.04%
Setting 5 0.60% 0.08% 0.06%
Setting 6 0.80% 0.10% 0.08%
setting Kirin Rainbow
Setting 1
Setting 2
Setting 3
Setting 4
Setting 5 0.02%
Setting 6 0.03% 0.02%
After 1001–5000G played
setting Bronze Silver Gold
Setting 1
Setting 2 0.08%
Setting 3 0.15% 0.04%
Setting 4 0.20% 0.05% 0.02%
Setting 5 0.40% 0.06% 0.03%
Setting 6 0.50% 0.08% 0.04%
setting Kirin Rainbow
Setting 1
Setting 2
Setting 3
Setting 4
Setting 5 0.01%
Setting 6 0.02% 0.01%
After 5001–7000G played
setting Bronze Silver Gold
Setting 1
Setting 2 0.15%
Setting 3 0.15% 0.15%
Setting 4 0.15% 0.15% 0.50%
Setting 5 0.15% 0.15% 0.50%
Setting 6 0.15% 0.15% 0.50%
setting Kirin Rainbow
Setting 1
Setting 2
Setting 3
Setting 4
Setting 5 0.50%
Setting 6 0.50% 0.50%
After 7001–8000G played
setting Bronze Silver Gold
Setting 1
Setting 2 0.20%
Setting 3 0.10% 0.25%
Setting 4 0.10% 0.10% 0.70%
Setting 5 0.10% 0.10% 0.20%
Setting 6 0.10% 0.10% 0.20%
setting Kirin Rainbow
Setting 1
Setting 2
Setting 3
Setting 4
Setting 5 1.00%
Setting 6 0.40% 1.00%
After 8001G or more played
setting Bronze Silver Gold
Setting 1
Setting 2 0.10%
Setting 3 0.20% 0.05%
Setting 4 0.40% 0.06% 0.04%
Setting 5 0.60% 0.08% 0.06%
Setting 6 0.80% 0.10% 0.08%
setting Kirin Rainbow
Setting 1
Setting 2
Setting 3
Setting 4
Setting 5 0.02%
Setting 6 0.03% 0.02%

*According to HAZUSE research.